Fix the waiting status display for synchronous operations (#5659)

Commit 4f0393f97b caused a regression: for operations that use
WithWaitingStatusSync (examples are squashing fixups, moving commits up
or down, cherry-picking, creating fixup commits, and more), the waiting
status wouldn't show during the operation; however, it would show after
the operation was done, and then linger forever.

The cause: since 4f0393f97b, layout sizes the bottom line from the
actual content of the AppStatus view rather than from the status
manager. The async render path keeps the view in sync (it sets the
buffer on the first tick and clears it to "" when the status ends), but
the sync path used by WithWaitingStatusSync did not:

- It called ForceLayoutAndRedraw before writing anything to the view, so
layout saw an empty buffer and left no room; the status never appeared
during the operation.
- When the operation finished it just broke out of the loop, leaving the
last spinner frame in the buffer. Every subsequent layout kept reserving
room for that stale content, so the status stuck around forever.

Fix this by writing the status into the view before the initial layout,
and clearing it again when stopping.
This commit is contained in:
Stefan Haller 2026-05-30 14:25:21 +02:00 committed by GitHub
commit 16cf2ff1a9
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@ -126,6 +126,13 @@ func (self *AppStatusHelper) renderAppStatusSync(stop chan struct{}) {
ticker := time.NewTicker(time.Millisecond * time.Duration(self.c.UserConfig().Gui.Spinner.Rate))
defer ticker.Stop()
// Write the status into the view before the first layout below, so that
// layout (which sizes the bottom line based on the actual content of the
// AppStatus view) leaves room for it and it shows right away. The ticker
// only updates the spinner frame using ForceFlushViewsContentOnly, so this
// doesn't re-layout.
self.setAppStatusContent()
// Forcing a re-layout and redraw after we added the waiting status;
// this is needed in case the gui.showBottomLine config is set to false,
// to make sure the bottom line appears. It's also useful for redrawing
@ -140,9 +147,7 @@ func (self *AppStatusHelper) renderAppStatusSync(stop chan struct{}) {
for {
select {
case <-ticker.C:
appStatus, color := self.statusMgr().GetStatusString(self.c.UserConfig())
self.c.Views().AppStatus.FgColor = color
self.c.SetViewContent(self.c.Views().AppStatus, appStatus)
self.setAppStatusContent()
// Redraw all views of the bottom line:
bottomLineViews := []*gocui.View{
self.c.Views().AppStatus, self.c.Views().Options, self.c.Views().Information,
@ -150,8 +155,22 @@ func (self *AppStatusHelper) renderAppStatusSync(stop chan struct{}) {
}
_ = self.c.GocuiGui().ForceFlushViewsContentOnly(bottomLineViews)
case <-stop:
// Clear the status from the view and re-layout, otherwise the
// stale content would keep layout reserving room for it forever.
// The UI thread is free again at this point, so we go through
// OnUIThread like the async renderAppStatus does.
self.c.OnUIThread(func() error {
self.c.SetViewContent(self.c.Views().AppStatus, "")
return nil
})
break outer
}
}
}()
}
func (self *AppStatusHelper) setAppStatusContent() {
appStatus, color := self.statusMgr().GetStatusString(self.c.UserConfig())
self.c.Views().AppStatus.FgColor = color
self.c.SetViewContent(self.c.Views().AppStatus, appStatus)
}