This is a pure refactor in preparation for letting users configure multiple
alternate bindings for a single command. Every Binding still has exactly one
key, so nothing changes visibly: the cheatsheet, the on-screen options bar,
and the keybindings menu all render identically.
When a Binding ends up with multiple keys, the on-screen options bar will
show only the first (to avoid clutter); the cheatsheet will show all of them (in
a later commit). For now both paths take Key[0].
MenuItem.Key is changed in the same way, it also has a slice of keys now.
In this commit we keep the name `Key` in Binding, KeybindingOpts and MenuItem,
instead of renaming them to `Keys` right away, in order to keep the diff a bit
more readable. We'll do the rename separately in the next commit.
This bundles the keyName and a rune, so that we don't have to pass these around
separately everywhere. This should make it easier to swap out the rune for a
string when we upgrade to tcell v3.
We have not been good at consistent casing so far. Now we use 'Sentence case' everywhere. EVERYWHERE.
Also Removing 'Lc' prefix from i18n field names: the 'Lc' stood for lowercase but now that everything
is in 'Sentence case' there's no need for the distinction.
I've got a couple lower case things I've kept: namely, things that show up in parentheses.