Rendering a view's content again while a search is on leaves the "x of y"
describing the content that has just been replaced. The status is worked
out when the search is typed and again when a key steps through the
matches, and a render is neither. Change the diff context size while
searching the focused main view, and the count stays as it was, however
many matches the wider context brought in or took away.
Run the search again over the new content once the render has finished
putting it there.
Co-authored-by: Claude Opus 5 (1M context) <noreply@anthropic.com>
It existed for the incremental re-render: a shorter render left the previous
one's view lines in the tail (deliberately, to avoid a blank frame), and this
cleared them once the new content was fully read. Async renders now build
off-screen and swap in whole, so refreshViewLinesIfNeeded truncates the view
lines to the buffer and no tail can form. All the call at end-of-input still
did was discard every wrapped line and force the whole buffer to be re-wrapped
on the next draw, which is pure work on a large diff.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
A cmd/pty re-render used to overwrite the displayed buffer from the top
down as lines arrived, relying on keeping the previous render's view-line
tail to avoid a blank frame. That left the view showing a mixture of old
and new content while loading, and any reader (draw, clicks, the
view-line mapping) could observe a half-written buffer at the wrong
scroll.
Instead, build the new content in a second, off-screen viewBuffer: until
the task has read enough to paint, writes go there and the displayed
buffer — and so everything every reader sees — is left untouched. Once the
task reaches its first-paint point (InitialRefreshAfter, or EOF for short
content) it swaps the off-screen buffer in atomically, so the view jumps
straight from the previous render to the new one with no intermediate
frame. Subsequent lines append to the now-displayed buffer.
Swapping at the first-paint point means the displayed buffer is only a
viewport tall when it appears and then grows as the rest streams in toward
the count needed for an accurate scrollbar. The scrollbar is sized from the
displayed buffer's height, so left to itself the thumb would shrink and
snap back during that growth (most visibly: the files panel's periodic
refresh making the thumb jump while scrolled down). The total height the
scrollbar needs is a strictly later quantity than the viewport-fill paint,
so no single early swap can have both right. FreezeScrollbarHeight therefore
records the view's height when a load begins and the scrollbar is held there
— growing only if the new content turns out taller — until the load ends; a
synchronous render superseding the load releases it. This mirrors the layout
clamp, which already ignores the partial content height while a view loads.
With the swap doing a wholesale replace, refreshViewLinesIfNeeded can
truncate the view lines to the current buffer: there is no longer a
half-loaded shorter buffer whose tail we must keep showing, so a stale
tail never forms. clear()/Reset() abandon any in-progress off-screen
render so a synchronous SetContent after a stopped task writes to the
display.
The swap holds writeMutex for now; it could later move to the main thread.
Flicker behaviour still needs interactive verification (LAZYGIT_SLOW_RENDER
+ a real diff renderer).
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The layout scrolls a view up if its origin is past the bottom of its
content, to avoid showing blank space (e.g. after a resize). But it measures
content height by the lines loaded so far, and command/pty tasks load
asynchronously. So when a view is re-rendered while scrolled down, the layout
would yank it to the top because only a fraction of the content has been read
yet, then leave it there once loading finished.
Track whether a command task is actively reading (set synchronously when the
task is created, so a layout pass in between sees it; cleared at EOF, but not
when stopped, since that means a newer task is taking over) and skip the
scroll-up clamp for such views. onEndOfInput already re-clamps once loading
completes.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Every caller passes an f that unconditionally returns nil, so f's error
return has never carried anything: the value is dead weight, and it
occupies the one channel the wait itself needs to report that it couldn't
run f at all. Drop it, so that the error the wait returns can only ever
mean that.
Work that can fail hands its error back through a captured variable, the
way the background fetch already hands back four values, which keeps the
two outcomes distinguishable at a call site that has both.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
NewCmdTask feeds the reader returned by its start func into a
bufio.Scanner, and Scanner.Scan panics with a nil pointer dereference
when that reader is nil. Two start funcs could produce one:
- newPtyTask's fallback for a failed StartPty returned a literal nil
reader, alongside an ExecCmd that was never started, so the intended
"fall back to a plain cmd task" never worked. This crashed lazygit on
Windows when using a custom pager with the main view zero-sized, e.g.
after pressing + twice to enter full-screen mode with a side panel
focused: ConPTY rejects zero dimensions, making StartPty fail.
- startCmdWithPipe returned nil when the pipe couldn't be created,
which the Unix pty fallback path can trigger, since a failed pty
start can leave the tty assigned to the command's stdout.
Make startCmdWithPipe never return a nil reader: when the pipe can't be
created, don't start the command at all and return an empty reader so
the task shuts down cleanly with the error in the log. Then route
newPtyTask's fallback through it, so a StartPty failure degrades to
running the command without a pty: the pager is lost, but the command's
output still renders.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The fallback path in newPtyTask (taken when StartPty fails) needs the
same start-the-command-with-a-pipe logic that newCmdTask uses, so pull
it out into a helper that both can share. No behavior change.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
A command task streams its output into a view from its own goroutine. To
track soft-wraps (so cursor-positioning escapes from a pager land on the
right line) the write path read the view's live InnerWidth, and the pty
setup read its InnerSize -- both off the UI thread, racing the UI thread
mutating the view's dimensions during layout.
Capture the width on the UI thread instead and hand it to the task: the
escape interpreter keeps a screenColMax it reads from, seeded in NewView
and refreshed per render via View.SetContentWidth (called from
newCmdTask/newPtyTask before the task's goroutine starts), and the pty
size is computed in the after-layout callback rather than in the task's
start func. The view's dimensions stay UI-thread-only; the task uses the
snapshot rather than reading them live.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
When a task renders different content to a view (a new task key), the
view's scroll origin is reset to the top via onNewKey. That ran on the
task's own goroutine, racing the UI thread, which reads the origin
(OriginY) while laying out and drawing the view -- the single largest
source of view-render data races.
Give ViewBufferManager a bounce primitive (onUIThread) that runs a
function on the UI thread and waits for it, and reset the origin through
it. This is the first use of the primitive; subsequent commits route the
rest of the task's view mutations through it too, so that the view is
only ever touched on the UI thread. It runs as background work
(OnUIThreadAndWaitBackground) so rendering doesn't count towards the app
being busy, matching how the render's gocui task is already created.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The closures that render static content to a main view (newStringTask
and friends) ran on the ViewBufferManager's task goroutine, calling
SetViewContent/SetOrigin/ResetViewOrigin directly on the view. Those
touch view state (the line buffer, hover cells, the origin) that the UI
thread concurrently reads and mutates while laying out and drawing, so
they raced it -- e.g. a string task's SetContent clearing the view's
lines while the UI thread's CopyContent read them, or its SetOrigin
racing the layout's OriginY read.
Bounce the whole closure onto the UI thread instead, so the view is only
touched there. The bounce blocks (OnUIThreadAndWaitBackground) so the
task still completes only once the content has actually been rendered,
which the integration-test idle detection relies on; the background
variant keeps it from counting towards the app being busy, matching the
existing treatment of view rendering as work that must not block a repo
switch.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Reading more lines into a lazy-loaded view (e.g. a diff being scrolled)
never changes the window layout, and after the first screenful it
doesn't even change the visible content - the new lines land below the
viewport, so the only thing that changes on screen is the scrollbar
thumb. Yet each read triggered a full render: a layout pass plus a
redraw of every view. On a slow terminal that full-screen repaint on
every read is a big part of why scrolling through a not-yet-fully-read
diff stutters.
Route the task's refresh through a content-only render instead. It
skips the layout pass and only redraws the views whose content changed,
leaving tcell's cell-level dirty tracking to emit just the cells that
actually differ (in the steady state, the scrollbar column).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The repo-switch busy query must not count view-buffer content rendering:
those tasks paint a view rather than drive a git operation, so leaving
one running across a switch is harmless (the switch's own refresh
re-renders). More importantly, they fire on nearly every focus/selection
change — including the context activation that runs right before a
menu/prompt confirmation handler (e.g. confirming worktree creation).
A synchronous busy check in such a handler would otherwise see that
render and make the very switch the handler is about to request refuse
itself.
Route ViewBufferManager's tasks through a new gocui NewBackgroundTask so
they're tracked for idle detection but excluded from the busy query. The
task "background" flag now covers two kinds of non-blocking work: the
background routines (and their refreshes) tagged earlier, and view
rendering.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Windows ConPTY can't attach a child process to a pseudoconsole via
os/exec — Go's stdlib doesn't expose PROC_THREAD_ATTRIBUTE_PSEUDOCONSOLE
(golang/go#62708). The ConPTY path has to call CreateProcess directly,
so it can't hand an *exec.Cmd back to the task runner.
Widen NewCmdTask to accept a small Cmd interface satisfied by both
*exec.Cmd (via the ExecCmd adapter) and the Windows ConPTY command type
we're about to add. Change TerminateProcessGracefully to take
*os.Process, which both cmd shapes can provide.
Behavior is unchanged on every platform.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
I copied all files except dot files (.github and .gitignore), the _examples
folder, and go.mod/go.sum.
At some point we may want to copy the files back to the gocui repo when other
clients (e.g. lazydocker) want to use the newer versions of them.
This way it won't scroll to the top; we want this when entering the staging
panel or the patch building panel by clicking into the view, and also when
returning from these views by pressing escape. Note that there's a bug in this
latter case: the focused panel still scrolls to the top when hitting escape, we
will fix this in the next commit.
Change it in the same way for NewRenderStringWithScrollTask, just for
consistency, although it's not really necessary there. We use this function only
for focusing the merge conflict view, and in that case we already have an empty
task key before and after, so it doesn't change anything there.
The global counter approach is easy to understand but it's brittle and depends on implicit behaviour that is not very discoverable.
With a global counter, if any goroutine accidentally decrements the counter twice, we'll think lazygit is idle when it's actually busy.
Likewise if a goroutine accidentally increments the counter twice we'll think lazygit is busy when it's actually idle.
With the new approach we have a map of tasks where each task can either be busy or not. We create a new task and add it to the map
when we spawn a worker goroutine (among other things) and we remove it once the task is done.
The task can also be paused and continued for situations where we switch back and forth between running a program and asking for user
input.
In order for this to work with `git push` (and other commands that require credentials) we need to obtain the task from gocui when
we create the worker goroutine, and then pass it along to the commands package to pause/continue the task as required. This is
MUCH more discoverable than the old approach which just decremented and incremented the global counter from within the commands package,
but it's at the cost of expanding some function signatures (arguably a good thing).
Likewise, whenever you want to call WithWaitingStatus or WithLoaderPanel the callback will now have access to the task for pausing/
continuing. We only need to actually make use of this functionality in a couple of places so it's a high price to pay, but I don't
know if I want to introduce a WithWaitingStatusTask and WithLoaderPanelTask function (open to suggestions).
This begins a big refactor of moving more code out of the Gui struct into contexts, controllers, and helpers. We also move some code into structs in the
gui package purely for the sake of better encapsulation
We refresh the view after reading just enough to fill it, so that we see the
initial content as quickly as possible, but then we continue reading enough
lines so that we can tell how long the scrollbar needs to be, and then we
refresh again. This can result in slight flicker of the scrollbar when it is
first drawn with a bigger size and then jumps to a smaller size; however, that's
a good tradeoff for a solution that provides both good speed and accuracy.
more
and more
move rebase commit refreshing into existing abstraction
and more
and more
WIP
and more
handling clicks
properly fix merge conflicts
update cheatsheet
lots more preparation to start moving things into controllers
WIP
better typing
expand on remotes controller
moving more code into controllers
Up till now our approach to rendering things like file diffs, branch logs, and
commit patches, has been to run a command on the command line, wait for it to
complete, take its output as a string, and then write that string to the main
view (or secondary view e.g. when showing both staged and unstaged changes of a
file).
This has caused various issues. For once, if you are flicking through a list of
files and an untracked file is particularly large, not only will this require
lazygit to load that whole file into memory (or more accurately it's equally
large diff), it also will slow down the UI thread while loading that file, and
if the user continued down the list, the original command might eventually
resolve and replace whatever the diff is for the newly selected file.
Following what we've done in lazydocker, I've added a tasks package for when you
need something done but you want it to cancel as soon as something newer comes
up. Given this typically involves running a command to display to a view, I've
added a viewBufferManagerMap struct to the Gui struct which allows you to define
these tasks on a per-view basis.
viewBufferManagers can run files and directly write the output to their view,
meaning we no longer need to use so much memory.
In the tasks package there is a helper method called NewCmdTask which takes a
command, an initial amount of lines to read, and then runs that command, reads
that number of lines, and allows for a readLines channel to tell it to read more
lines. We read more lines when we scroll or resize the window.
There is an adapter for the tasks package in a file called tasks_adapter which
wraps the functions from the tasks package in gui-specific stuff like clearing
the main view before starting the next task that wants to write to the main
view.
I've removed some small features as part of this work, namely the little headers
that were at the top of the main view for some situations. For example, we no
longer show the upstream of a selected branch. I want to re-introduce this in
the future, but I didn't want to make this tasks system too complicated, and in
order to facilitate a header section in the main view we'd need to have a task
that gets the upstream for the current branch, writes it to the header, then
tells another task to write the branch log to the main view, but without
clearing inbetween. So it would get messy. I'm thinking instead of having a
separate 'header' view atop the main view to render that kind of thing (which
can happen in another PR)
I've also simplified the 'git show' to just call 'git show' and not do anything
fancy when it comes to merge commits.
I considered using this tasks approach whenever we write to a view. The only
thing is that the renderString method currently resets the origin of a view and
I don't want to lose that. So I've left some in there that I consider harmless,
but we should probably be just using tasks now for all rendering, even if it's
just strings we can instantly make.