CustomCommand.Key and CustomCommandMenuOption.Key are user-configured
keybindings just like the built-in ones. Converting them to the Keybinding type
lets a user assign multiple keys to the same custom command, e.g. `key: [a, b]`,
the same way they would for any other keybinding.
The validator iterates over the elements rather than checking a single string,
the binding registration goes through GetValidatedKeyBindingKeys to register
every alternate, and the existing error messages use .String() so a multi-key
binding renders sensibly.
CustomCommandPrompt.Key (a form field name, not a keybinding) stays a plain
string.
This is a pure refactor in preparation for letting users configure multiple
alternate bindings for a single command. Every Binding still has exactly one
key, so nothing changes visibly: the cheatsheet, the on-screen options bar,
and the keybindings menu all render identically.
When a Binding ends up with multiple keys, the on-screen options bar will
show only the first (to avoid clutter); the cheatsheet will show all of them (in
a later commit). For now both paths take Key[0].
MenuItem.Key is changed in the same way, it also has a slice of keys now.
In this commit we keep the name `Key` in Binding, KeybindingOpts and MenuItem,
instead of renaming them to `Keys` right away, in order to keep the diff a bit
more readable. We'll do the rename separately in the next commit.
Modifiers were moved into Key in 22169e22f, but the separate Modifier field
on types.Binding and gocui.keybinding was left behind. The keypress matcher
already compares modifiers via Key.Equals, so the old field is never read on
the dispatch path; it just got passed through SetKeybinding and stored.
Drop it from gocui.keybinding, types.Binding, and the SetKeybinding /
DeleteKeybinding signatures, and remove every now-redundant Modifier:
gocui.ModNone struct field. Mouse bindings keep their own Modifier (on
ViewMouseBinding) since that path still consults it.
I copied all files except dot files (.github and .gitignore), the _examples
folder, and go.mod/go.sum.
At some point we may want to copy the files back to the gocui repo when other
clients (e.g. lazydocker) want to use the newer versions of them.
Since onNewRepo calls resetKeybindings, which reinitializes the keybindings for
custom commands, all we have to do for this is store a pointer to a config
instead of storing the customCommands, so we get the up-to-date ones every time.
We have a use-case to rebind 'm' to the merge action in the branches panel. There's three ways to handle this:
1) For all global keybindings, define a per-panel key that invokes it
2) Give a name to all controller actions and allow them to be invoked in custom commands
3) Allow checking for merge conflicts after running a custom command so that users can add their own 'git merge' custom command
that matches the in-built action
Option 1 is hairy, Option 2 though good for users introduces new backwards compatibility issues that I don't want to do
right now, and option 3 is trivially easy to implement so that's what I'm doing.
I've put this under an 'after' key so that we can add more things later. I'm imagining other things like being able to
move the cursor to a newly added item etc.
I considered always running this hook by default but I'd rather not: it's matching on the output text and I'd rather something
like that be explicitly opted-into to avoid cases where we erroneously believe that there are conflicts.