Convert the remaining *Alt/*Alt[12] sibling fields (PrevItem/NextItem,
GotoTop/GotoBottom, PrevBlock/NextBlock, ScrollUpMain/ScrollDownMain,
OptionMenu, ConfirmInEditor, DiffingMenu) so the merge mechanism folds
their values into the corresponding main multi-key binding at config
load. The redundant alt-only Binding registrations across the various
controllers and the global keybindings file are gone: the merged main
field already carries every key, so the for-loop in SetKeybinding
registers them all.
Until now every keybinding config field was a plain string. That meant a user
couldn't ask for two keys to invoke a command — the config silently accepted
only one form.
Convert every string-typed field across all 13 KeybindingXxxConfig structs to
Keybinding so the union type extends to every command. Defaults wrap their
single-key value in Keybinding{...} so the generated Config.md still renders one
scalar key per binding.
The alt fields keep their separate Binding registrations for now: this commit
does not yet introduce the merge mechanism that folds them into the main field —
that comes in a follow-up. Consumers previously calling opts.GetKeys on a string
field now call opts.GetKeys on the Keybinding, or take .String() / Keys[0] where
a single value is needed.
Adds a Keybinding.String helper for rendering, schema-generator work that
inlines the Keybinding union into each consuming property, and a unit test
covering the user-facing scalar/sequence YAML forms for quit.
This is a pure refactor in preparation for letting users configure multiple
alternate bindings for a single command. Every Binding still has exactly one
key, so nothing changes visibly: the cheatsheet, the on-screen options bar,
and the keybindings menu all render identically.
When a Binding ends up with multiple keys, the on-screen options bar will
show only the first (to avoid clutter); the cheatsheet will show all of them (in
a later commit). For now both paths take Key[0].
MenuItem.Key is changed in the same way, it also has a slice of keys now.
In this commit we keep the name `Key` in Binding, KeybindingOpts and MenuItem,
instead of renaming them to `Keys` right away, in order to keep the diff a bit
more readable. We'll do the rename separately in the next commit.
This bundles the keyName and a rune, so that we don't have to pass these around
separately everywhere. This should make it easier to swap out the rune for a
string when we upgrade to tcell v3.
To reproduce: open the keybindings menu ('?'), press '>' to select the last
line, esc to close it, open it again. The view would appear still scrolled down,
so the selected first line was out of view. Even worse, if you open a different,
shorter menu (e.g. the "View upstream reset options..." menu in the Files
panel), you'd only see the Cancel item, the other ones were scrolled out of
view.
This is a regression introduced with efd4298b5e (#5134).
This is not really super important because we are very unlikely to assign a key
such as esc or up/down to a menu item. However, users might do this in a custom
commands menu, and in that case it is important that the builtin keys still
work; or they might remap those builtin commands to other keys, in which case
they might conflict with single-letter keys in normal menus.
In all other menus besides the keybindings menu it makes sense to hide
keybindings that match the confirmMenu binding. This is important to make it
clear which action will be triggered when you press the key.
In the keybindings menu this is different; the main purpose of that menu is not
to allow triggering commands by their key while the menu is open, but to serve
as a reference for what the keybindings are when it is not open. Because of
this, it is more important to show all bindings in this menu, even if they
conflict with the confirmMenu key.
This fixes a regression introduced in b3a3410a1a.
This is needed when remapping the confirmMenu key to, say, "y", and there's a
menu that has an item with a "y" binding. This already worked correctly (confirm
takes precedence, as desired), but it's still confusing to see the item binding.
Apparently this was an attempt at working around go's lack of default arguments,
but it's very unidiomatic and a bit confusing. Make it a normal parameter
instead, so all clients have to pass it explicitly.
We upgraded our minimum Go version to 1.21 in commit
57ac9c2189. We can now replace our
`utils.Min` and `utils.Max` functions with the built-in `min` and `max`.
Reference: https://go.dev/ref/spec#Min_and_max
Signed-off-by: Eng Zer Jun <engzerjun@gmail.com>
The only time we should call SetSelectedLineIdx is when we are happy for a
select range to be retained which means things like moving the selected line
index to top top/bottom or up/down a page as the user navigates.
But in every other case we should now call SetSelection because that will
set the selected index and cancel the range which is almost always what we
want.
Previously we applied a right-align on the first column of _all_ menus, even though we really
only intended for it to be on the first column of the keybindings menu (that you get from pressing
'?')
We have not been good at consistent casing so far. Now we use 'Sentence case' everywhere. EVERYWHERE.
Also Removing 'Lc' prefix from i18n field names: the 'Lc' stood for lowercase but now that everything
is in 'Sentence case' there's no need for the distinction.
I've got a couple lower case things I've kept: namely, things that show up in parentheses.
more
and more
move rebase commit refreshing into existing abstraction
and more
and more
WIP
and more
handling clicks
properly fix merge conflicts
update cheatsheet
lots more preparation to start moving things into controllers
WIP
better typing
expand on remotes controller
moving more code into controllers