Diving into staging or patch building from a focused main view (by
double-clicking a line, or pressing enter on the selected line) always
landed on a single-line selection. Entering the same views through the
side panel honours the UseHunkModeInStagingView config and selects the
whole hunk by default. The two ways in should agree, so that diving in
from the main view feels like the established flow.
A non-negative line index in NewState was overloaded for two intents:
clicking directly on the patch explorer view (where a single-line range
is the start of a drag) and diving in from the main view (where we want
the default select mode). Distinguish them with SelectLineInDefaultMode
on OnFocusOpts: the main-view entry points set it; the click-to-drag
path does not.
In hunk mode the selection covers the block of changes around the
clicked line. A context line has no surrounding changes, so we snap to
the next change line (as toggling hunk mode does); the clicked context
line itself is then not part of the selection.
This is a separate commit only because the branch is a throwaway
prototype; in a real history it would be folded into the commit that
introduces the focused-main-view enter behavior rather than landing on
top of it.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
EscapeFromPatchExplorer re-renders the side panel's content back into the main
view and wants to land at the scroll position and selection the user had before
diving into staging/patch building. The previous version set the origin on the
next UI tick, after the placeholder had already been painted at the wrong
position, so the restore was visible as a jump.
Instead, ask the re-render itself to restore the scroll (via
ScrollToOriginYForNextTask), so the saved position is applied in the first
paint that shows the real content. The selection still needs the diff loaded
down to the selected line, so restore it via ReadToEnd once the content is
fully read; the scroll is no longer touched there.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Instead of a user config that always shows a selection on focus, the
focused main view starts without a selection (matching master). Pressing
<space> shows a selection in the middle of the view (no scrolling);
pressing <esc> hides it again before falling through to exiting the view.
This was already possible, but only when a file was selected, and it woudln't
always land on the right line when a pager was used. Now it's also possible to
do this for directories, and it jumps to the right line.
At the moment this is a hack that relies on delta's hyperlinks, so it only works
on lines that have hyperlinks (added and context).
The implementation is very hacky for other reasons too (e.g. the addition of the
weirdly named ClickedViewRealLineIdx to OnFocusOpts).
Git doesn't always write conflict markers of seven characters: the
conflict-marker-size gitattribute overrides that per file, and it is set
for good reasons — for file types whose regular content tends to contain
marker-looking lines, such as documentation about merging, or test
scripts. We hard-code seven characters everywhere we look for markers,
so none of that works.
Prepare for honoring the attribute by threading the marker size through
everything that recognizes a marker, carried on the file model. Nothing
fills it in yet, so we still use git's default size of seven everywhere,
and matching is unchanged: a marker consists of exactly that many marker
characters, and all but the "=======" one are followed by a space and a
label.
Creating and applying a stash both touch every changed file, so in a
large repo they can take long enough to be noticeable — and running them
on the UI thread meant the confirmation popup stayed on screen, frozen,
for the whole operation. Run them on a worker instead, with a spinner,
and keep blocking input for their duration so that the type-ahead
guarantee the refresh used to provide still holds.
Dropping stays on the UI thread: it only rewrites the stash reflog, so
it's fast no matter how big the stashes are.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Collapsing the range before kicking off the refresh paints the new
selection against the list as it was before the drop, so for a frame the
entries that were just dropped are still on screen (and, with
gui.shrinkSidePanelsToContent, the panel is still at its old size).
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Pushing the files context right after kicking off the refresh moves the
focus (and, with gui.shrinkSidePanelsToContent, resizes the panels) a
frame before the refreshed stash and files lists arrive. Doing it from
Then puts it in the same frame as the data it belongs to.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Stashing and popping change both the stash list and the files list.
With each scope updating the UI as soon as its own refresh is done, the
two panels visibly change at different times; with
gui.shrinkSidePanelsToContent that also means their sizes change at
different times than their contents.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Entering a submodule clears GIT_DIR and GIT_WORK_TREE, as it must: they
say where the superproject is. But the stack we push the superproject
onto so that escape brings us back only held its path, and for a repo
opened with --git-dir/--work-tree the path leads nowhere — git can't
find a repo there. Escaping out of a submodule of a dotfile repo failed
with "not a git repository", or, if some unrelated repo happened to lie
above the work tree, quietly switched to that one instead.
Push the environment onto the stack along with the path, taken from the
repo paths rather than from the process env, so that it also covers a
repo we worked the location out for ourselves.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The commit list a filtering mode change leaves behind has nothing to do
with the one that was showing, so the scroll position it inherits says
nothing about where the selection ended up, and the selection can land
anywhere off screen. PostRefreshUpdate only moves the cursor within the
existing scroll position, so ask for the scroll separately, the way the
commits refresh does when it moves the selection itself.
Exiting filtering mode looked like it worked, but only by accident: the
commits refresh recognizes the commit that was selected before it ran,
selects it again at its new index, and scrolls because the index moved.
That does nothing for the case where the commit is gone from the list, or
for entering filtering mode, where we select the first commit ourselves.
Entering or leaving filtering mode switched the screen mode and the
focused panel immediately, then reloaded the commit list in the
background. The result was an unfiltered list presented in the layout
that says "you are filtering", with nothing to say that anything was
still happening — and in a big repo that state can last seconds.
Before we stopped blocking the UI thread on refreshes, the reload
happened before any of it, so the two always agreed; the price was a
frozen UI for the duration.
Do neither: reload on a worker, so the UI stays live, and hold back
everything the user can see of the change until the new lists are ready,
so they still land together in one frame. A waiting status says what is
going on in the meantime, and blocking input means the keys pressed while
it runs arrive after the change rather than acting on a list that is
about to be replaced.
Setting a filter and clearing it are the same transition in opposite
directions: mutate the mode, bring the screen mode in line with it,
reload the views that depend on the filter, and put the selection
somewhere sensible in the reloaded commit list. They were implemented
twice, once in the filtering menu and once in ModeHelper, which is how
the two came to repaint the commit list in different ways.
Derive the screen mode and the panel switch from whether a filter is
active after the change, so both directions fall out of the same code,
and give ModeHelper the entry points for both. The filtering menu is
left with nothing but the menu.
Blocking keyboard input and hiding the working tree state mode are two
separate concerns; they were fused into one helper because every caller
so far wanted both. A caller that blocks input for something other than a
rebase would then hide the "Rebasing" indicator for the duration of its
operation, which has nothing to do with it.
Make it an explicit option instead, so blocking input on its own doesn't
imply anything about the modes on display.
The mode it suppresses is active for any working tree state, not just a
rebase: merging, cherry-picking and reverting show through the same
indicator. Name it after what it hides.
Whether a graph can be drawn was read from the filtering mode, while the
graph itself is drawn over the commit list in the model. Those two only
agree once the list has been reloaded for the new mode, and a filtering
mode change reloads the list in the background, so in between we can be
asked to draw a graph over a list the graph makes no sense for.
That is not just cosmetic. Commits in a filtered list are almost never
each other's parents, so no pipe ever terminates: the pipe set grows by
one per row and every continuing pipe rescans it, which is cubic in the
length of the list. Escaping out of filtering mode with a filtered list
of 13000 commits — as you get once the 300 commit limit has been lifted,
which happens for good as soon as the selection passes COMMIT_THRESHOLD
— wedges the UI thread for around twenty minutes.
Record whether the list was loaded with a filter, right where the list
itself is stored, and decide from that. The graph now also stays up while
the pre-change list is still on display, rather than vanishing a moment
before the list it belongs to.
Having the cache in state.yml causes this file to be rewritten every
60s, which is annoying if you have a lazygit running in the background
somewhere without even realizing it, and it keeps overwriting the
foreground lazygit's newer command shell history and recent repos list
with its stale data. State.yml should only contain things that change in
response to user actions, not periodically.
In the branches list we show the checks icon (✓, ✗ etc) instead of the
gihub icon for branches that are open and have a state. It is a little
confusing, because the ✓ in front of the name means something very
different than the ✓ after it, but the checks status is just too useful
to see in the list.
In the main view we show it as a compact status before the PR title,
with a hyperlink that takes you directly to the checks tab in Github.
The branch controller should decide which pull request to show, not how its
header is styled and linked. Move the existing formatter and state badge next
to the branch presentation helpers so subsequent header changes stay in one
layer.
GitHub exposes a combined status for the head commit without requiring
individual check contexts. Include that rollup in the existing request
and startup cache so every consumer sees the same state without making a
second network request.
For a long time lazygit has used the term "custom pager" to refer to
what's really a "diff renderer". A pager is a program that allows you to
view output page by page (hence the name), e.g. less; lazygit's custom
diff renderers are not pagers. It used the term only because the feature
is implemented using git's GIT_PAGER env var, but that's an
implementation detail.
Rename the 'git.pagers' config to 'git.diffRenderers', and restructure
its elements while we're at it to make things clearer:
- Add a 'type' field to explicitly specify which type of diff renderer
it is (the two fundamentally different ones are 'stdinFilter' and
'extDiff').
- Add a third type, 'rawGit', which has an 'args' field that makes it
easy to use 'git --color-words' as a custom renderer
- Unify the old 'pager' and 'externalDiffCommand' fields to a single
'command' field for both types
Existing config files are migrated automatically.
We don't want callers to need any additional logic, so pass in the
translation set so that the function can decide what static text to
return. This allows us to get rid of the CurrentPagerUsesGitConfigDiff
method which is in the way for the refactoring we're about to do.
Moving commits runs a rebase, which can take a while. Instead of
letting the drop indicator vanish the moment the button is released,
keep it in place and turn it into a "moving commits here" spinner once
the move takes longer than a short grace period, so that quick moves
stay free of flicker. The indicator is cleared when the post-move
refresh lands.
While a commit drag is in progress, escape now aborts it: the drag
state and the drop indicator are discarded and the mouse capture is
released, so nothing happens when the button is eventually released.
Otherwise escape keeps its normal meaning.
Reuse the drag autoscroller for commit drags. Scrolling stops once the
insertion point reaches the end of the allowed range in the scroll
direction, so during a rebase the view doesn't keep scrolling once the
last insertion position among the todos has been reached.
Pressing the left button on the current selection now starts a drag
that moves the selected commits, both in the normal commits view and
for todos during an interactive rebase. A press anywhere else falls
through to the usual click handling, so dragging from an unselected
line still creates a range selection, and releasing without having
moved collapses the selection to the pressed commit like a plain click
would.
While dragging, the insertion point follows the pointer: rows below
the dragged block insert after the pointed-at commit, rows above it
insert before it, and during a rebase the destination is limited to
the contiguous block of movable todos around the selection. gocui
moves the view cursor along with the pointer, so each drag event moves
it back to keep the original selection highlighted.
The move happens on release. The model may have been refreshed during
the drag, so the dragged commits are located again by their identity
(hash, subject, todo action); if they no longer form a unique
contiguous block, the drop is ignored rather than guessing.
Let the todo-move primitives take a distance instead of hardcoding a
single row, by iterating the one-row move in memory. Dropping a commit
several rows away thus rewrites the todo file once and, outside of an
interactive rebase, runs a single rebase rather than one per row.
Merge the up/down variants of the move commands into one
direction-parameterized implementation. Dragging commits is about to
need moves over arbitrary distances, which we don't want to build twice.
Give the list views the same edge autoscroll during drag selection
that the staging view already has; the new mouse-release binding stops
the autoscroll when the drag ends.
Dragging with the left button held now extends the selection from the
pressed line, exactly like moving with shift+up/down does. We use the
non-sticky flavor so that the range collapses on the next plain cursor
movement, again matching the keyboard behavior.
The binding is only registered for contexts that support range selection
in the first place; dragging in other lists continues to do nothing.
When the pointer reaches the edge of the view during a drag (or leaves
the view entirely, which mouse capture makes possible), keep scrolling
and extending the selection: slowly on the innermost edge row, faster
on the outermost row, and very fast beyond. Scrolling starts after a
short delay so that a drag merely passing near the edge doesn't scroll.
When the view loses focus mid-drag (e.g. because a popup appeared),
cancel the autoscroll and the mouse capture.
The root item's path is ".", and the path of a file at top level is
"./file". When using GetPath, this gives us "." and "file",
respectively, and isDescendentOfSelectedCommitFileNodes would return
false for these.
Working with the internal paths (i.e. without stripping the leading
"./") fixes this.
There is no known breakage that is caused by this, that's why I'm not
adding an integration test that demonstrates a bug.
Equivalent to the change that was made to isDescendentOfSelectedNodes in
files_controller.go in 302b621b68.
It never changes inside this function, so there's no need to recompute
it with every loop iteration.
Equivalent to the change that was made to isDescendentOfSelectedNodes in
files_controller.go in d0c6e27fee.
This fixes the problem described in the previous commit; we no longer
capture the selection at the start of the refresh. There's no reason to
do that (we don't do it for branches either). It is enough to capture
the selection in the final bounce, before we assign the new model slice.
Popping or dropping a stash shifts the indices of the entries below it,
and renaming re-creates the stash at the top, shifting all the others.
The stash model is only rebuilt by the refresh, which finishes in the
background, so acting on the next entry in quick succession — pressing
the key, confirming the popup, and pressing again right away — reads the
stale pre-operation indices and targets the wrong stash. Note that the
confirmation popup is no protection here: the race starts when the
confirm handler runs, and the next keypress can easily beat the refresh.
Use RefreshBlockingInput so a quick follow-up keypress is buffered and
replayed once the refreshed stash list is in place.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Moving a todo rewrites the todo file and advances the selection
synchronously, but the commits model is only rebuilt by the refresh. A
second press arriving before that grabs the swapped-with todo from the
stale model at the advanced index and moves it back, so holding the key
to move a todo several slots misbehaved. Use RefreshBlockingInput so the
second press is buffered and replayed once the moved todo list is in
place.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
A refresh from the UI thread returns immediately and applies its model
and view updates as queued UI-thread callbacks. A key pressed before
those have run is handled against the stale, pre-refresh state. For most
keys that's harmless, but some handlers turn that state into git
commands: pressing space twice in quick succession in the staging panel
builds the second patch from the already-applied diff and fails with
'patch does not apply', because the refresh after the first press is
what moves the selection to the next stageable hunk.
Notably, this is not just a regression of the recent change that made
UI-thread refreshes non-blocking; the window was merely much narrower
before. A blocking refresh parked the UI thread while the scopes'
bounces were queued, and the event loop drains pending keyboard input
with priority over queued user events, so a key pressed during the
blocked window still beat the queued state updates. The guarantee that
the next keypress sees post-refresh state had already ended when the
scopes' state updates moved from worker-side mutex-guarded writes to
UI-thread bounces.
Fix it with the input-blocking mechanism we already use for commit
surgery, exposed as a new RefreshBlockingInput entry point: it begins
blocking events synchronously in the calling handler, and ends the
block from a callback that the finishing step queues behind the
refresh's own updates. Keys pressed while the refresh is in flight are
buffered and replayed, in order, against the fully refreshed state;
since a replayed key's handler re-enters this same path, a burst of
keypresses applies sequentially, each one seeing the previous one's
refresh. Unlike the old blocking refreshes, this doesn't freeze the UI
thread: rendering, spinners, resizing, and mouse scrolling keep working
while input is withheld.
Blocking input is opt-in per call site rather than the default for all
UI-thread refreshes, because most refreshes (the focus-in and startup
refreshes, say) don't produce state that the next keypress depends on,
and blocking on them would delay typing for no reason. It should also be
limited to quick, narrow-scoped refreshes: a full refresh, or any scope
that pulls in COMMITS, can take very long in large repos and should
usually not hold up input.
The staging panel's stage/discard/edit-hunk refreshes use it now.
A few comments still reasoned in terms of SYNC vs ASYNC refreshes, a
distinction that no longer exists: sync vs async is now derived from the
calling thread. Restate them in terms of the current mechanisms
(RefreshFromWorker blocking its worker, model updates being enqueued on
the UI thread) without changing any behavior.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>