When re-rendering content the user was already scrolled into, we want the
saved scroll position applied exactly when the real content first paints — not
before. Setting the origin up front instead paints it onto whatever placeholder
is currently in the view (e.g. the shorter buffer CopyContent left there),
which flickers: either a blank frame past the placeholder's end, or a jump to
the top when the task resets the origin at startup.
Add ViewBufferManager.ScrollToOriginYForNextTask: the next cmd/pty task then
(a) does not reset the view to the top at startup even though the command key
changed, so the placeholder stays put, (b) sizes its initial read to the saved
position so enough content is loaded to fill the view there, and (c) scrolls to
it as part of the first refresh, in the same paint that shows the real content.
This is the cmd/pty analogue of RenderStringWithScrollTask.
No caller sets it yet, so this is behaviour-preserving on its own.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
When a task renders different content to a view (a new task key), the
view's scroll origin is reset to the top via onNewKey. That ran on the
task's own goroutine, racing the UI thread, which reads the origin
(OriginY) while laying out and drawing the view -- the single largest
source of view-render data races.
Give ViewBufferManager a bounce primitive (onUIThread) that runs a
function on the UI thread and waits for it, and reset the origin through
it. This is the first use of the primitive; subsequent commits route the
rest of the task's view mutations through it too, so that the view is
only ever touched on the UI thread. It runs as background work
(OnUIThreadAndWaitBackground) so rendering doesn't count towards the app
being busy, matching how the render's gocui task is already created.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Windows ConPTY can't attach a child process to a pseudoconsole via
os/exec — Go's stdlib doesn't expose PROC_THREAD_ATTRIBUTE_PSEUDOCONSOLE
(golang/go#62708). The ConPTY path has to call CreateProcess directly,
so it can't hand an *exec.Cmd back to the task runner.
Widen NewCmdTask to accept a small Cmd interface satisfied by both
*exec.Cmd (via the ExecCmd adapter) and the Windows ConPTY command type
we're about to add. Change TerminateProcessGracefully to take
*os.Process, which both cmd shapes can provide.
Behavior is unchanged on every platform.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
I copied all files except dot files (.github and .gitignore), the _examples
folder, and go.mod/go.sum.
At some point we may want to copy the files back to the gocui repo when other
clients (e.g. lazydocker) want to use the newer versions of them.
I took the set of enabled checks from revive's recommended configuration [1],
and removed some that I didn't like. There might be other useful checks in
revive that we might want to enable, but this is a nice improvement already.
The bulk of the changes here are removing unnecessary else statements after
returns, but there are a few others too.
[1] https://github.com/mgechev/revive?tab=readme-ov-file#recommended-configuration
From the go 1.19 release notes:
Command and LookPath no longer allow results from a PATH search to be found relative to the current directory. This removes a common source of security problems but may also break existing programs that depend on using, say, exec.Command("prog") to run a binary named prog (or, on Windows, prog.exe) in the current directory. See the os/exec package documentation for information about how best to update such programs.
The global counter approach is easy to understand but it's brittle and depends on implicit behaviour that is not very discoverable.
With a global counter, if any goroutine accidentally decrements the counter twice, we'll think lazygit is idle when it's actually busy.
Likewise if a goroutine accidentally increments the counter twice we'll think lazygit is busy when it's actually idle.
With the new approach we have a map of tasks where each task can either be busy or not. We create a new task and add it to the map
when we spawn a worker goroutine (among other things) and we remove it once the task is done.
The task can also be paused and continued for situations where we switch back and forth between running a program and asking for user
input.
In order for this to work with `git push` (and other commands that require credentials) we need to obtain the task from gocui when
we create the worker goroutine, and then pass it along to the commands package to pause/continue the task as required. This is
MUCH more discoverable than the old approach which just decremented and incremented the global counter from within the commands package,
but it's at the cost of expanding some function signatures (arguably a good thing).
Likewise, whenever you want to call WithWaitingStatus or WithLoaderPanel the callback will now have access to the task for pausing/
continuing. We only need to actually make use of this functionality in a couple of places so it's a high price to pay, but I don't
know if I want to introduce a WithWaitingStatusTask and WithLoaderPanelTask function (open to suggestions).
We refresh the view after reading just enough to fill it, so that we see the
initial content as quickly as possible, but then we continue reading enough
lines so that we can tell how long the scrollbar needs to be, and then we
refresh again. This can result in slight flicker of the scrollbar when it is
first drawn with a bigger size and then jumps to a smaller size; however, that's
a good tradeoff for a solution that provides both good speed and accuracy.