Modifiers were moved into Key in 22169e22f, but the separate Modifier field
on types.Binding and gocui.keybinding was left behind. The keypress matcher
already compares modifiers via Key.Equals, so the old field is never read on
the dispatch path; it just got passed through SetKeybinding and stored.
Drop it from gocui.keybinding, types.Binding, and the SetKeybinding /
DeleteKeybinding signatures, and remove every now-redundant Modifier:
gocui.ModNone struct field. Mouse bindings keep their own Modifier (on
ViewMouseBinding) since that path still consults it.
I copied all files except dot files (.github and .gitignore), the _examples
folder, and go.mod/go.sum.
At some point we may want to copy the files back to the gocui repo when other
clients (e.g. lazydocker) want to use the newer versions of them.
The main reason for this is that sometimes the escape key is handled by a local
binding, in which case it appears before the '?' binding in the options status
bar, and other times it is handled by the global controller, in which case it
appeared after. Moving it to before the keybindings menu handler makes it appear
before '?' in both cases.
Also, if the window is too narrow to show all keybindings, the ones that don't
fit will be truncated, and in this case it is more important to show the esc
binding because of its context sensitivity.
This also moves the esc entry up a few positions in the keybindings menu, but I
don't think this matters much.
Refresh is one of those functions that shouldn't require error handling (similar
to triggering a redraw of the UI, see
https://github.com/jesseduffield/lazygit/issues/3887).
As far as I see, the only reason why Refresh can currently return an error is
that the Then function returns one. The actual refresh errors, e.g. from the git
calls that are made to fetch data, are already logged and swallowed. Most of the
Then functions do only UI stuff such as selecting a list item, and always return
nil; there's only one that can return an error (updating the rebase todo file in
LocalCommitsController.startInteractiveRebaseWithEdit); it's not a critical
error if this fails, it is only used for setting rebase todo items to "edit"
when you start an interactive rebase by pressing 'e' on a range selection of
commits. We simply log this error instead of returning it.
As part of making lazygit more discoverable, there are certain keys which you almost certainly
need to press when you're in a given mode e.g. 'v' to paste commits when cherry-picking. This
commit prominently shows these keybinding suggestions alongside the others in the option view.
I'm using the same colours for these keybindings as is associated with the mode elsewhere e.g.
yellow for rebasing and cyan for cherry-picking. The cherry-picking one is a bit weird because
we also use cyan text to show loaders and app status at the bottom left so it may be confusing,
but I haven't personally found it awkward from having tested it out myself.
Previously we would render these options whenever a new context was activated, but now that we
need to re-render options whenever a mode changes, I'm instead rendering them on each screen
re-render (i.e. in the layout function). Given how cheap it is to render this text, I think
it's fine performance-wise.
This adds a bunch of tooltips to keybindings and updates some keybinding descriptions (i.e. labels).
It's in preparation for displaying more keybindings on-screen (in the bottom right of the screen),
and so due in part to laziness it shortens some descriptions so that we don't need to manage both
a short and long description (for on-screen vs in-menu). Nonetheless I've added a ShortDescription
field for when we do want to have both a short and long description.
You'll notice that some keybindings I deemed unworthy of the options view have longer descriptions,
because I could get away with it.
We want to show an error when the user tries to invoke an action that expects only
a single item to be selected.
We're using the GetDisabledReason field to enforce this (as well as DisabledReason
on menu items).
I've created a ListControllerTrait to store some shared convenience functions for this.
We have not been good at consistent casing so far. Now we use 'Sentence case' everywhere. EVERYWHERE.
Also Removing 'Lc' prefix from i18n field names: the 'Lc' stood for lowercase but now that everything
is in 'Sentence case' there's no need for the distinction.
I've got a couple lower case things I've kept: namely, things that show up in parentheses.