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It existed for the incremental re-render: a shorter render left the previous one's view lines in the tail (deliberately, to avoid a blank frame), and this cleared them once the new content was fully read. Async renders now build off-screen and swap in whole, so refreshViewLinesIfNeeded truncates the view lines to the buffer and no tail can form. All the call at end-of-input still did was discard every wrapped line and force the whole buffer to be re-wrapped on the next draw, which is pure work on a large diff. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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| .. | ||
| cmd_obj.go | ||
| cmd_obj_builder.go | ||
| cmd_obj_runner.go | ||
| cmd_obj_runner_test.go | ||
| cmd_obj_test.go | ||
| copy.go | ||
| dummies.go | ||
| fake_cmd_obj_runner.go | ||
| gui_io.go | ||
| new_shell_windows_test.go | ||
| os.go | ||
| os_default_platform.go | ||
| os_default_test.go | ||
| os_test.go | ||
| os_windows.go | ||
| os_windows_test.go | ||
| pty.go | ||
| pty_unix.go | ||
| pty_windows.go | ||
| pty_windows_test.go | ||