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It can be used to auto-scroll a view during drag gestures when the cursor reaches the edge of the view.
155 lines
4.3 KiB
Go
155 lines
4.3 KiB
Go
package helpers
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import (
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"time"
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"github.com/jesseduffield/lazygit/pkg/gui/types"
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)
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const (
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dragAutoscrollInitialDelay = 300 * time.Millisecond
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dragAutoscrollSlowInterval = 250 * time.Millisecond
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dragAutoscrollFastInterval = 100 * time.Millisecond
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dragAutoscrollVeryFastInterval = 50 * time.Millisecond
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)
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// All state is UI-thread-owned. Timer goroutines only enqueue tick back onto
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// the UI thread, where generation changes and scroll callbacks are serialized
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// with mouse handlers and focus changes.
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type DragAutoscroller struct {
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c *HelperCommon
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context types.Context
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canScroll func(direction int) bool
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onScroll func(viewIndex int) bool
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// Incremented whenever the scroll direction changes or the autoscroller
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// is canceled. A scheduled tick carries the generation it was created
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// for, so stale ticks can be told apart from the one that is current.
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generation uint64
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direction int
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interval time.Duration
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// Last known pointer position relative to the viewport; used by ticks to
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// compute which line ends up under the pointer after scrolling.
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pointerViewportY int
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}
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func NewDragAutoscroller(
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c *HelperCommon,
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context types.Context,
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canScroll func(direction int) bool,
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onScroll func(viewIndex int) bool,
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) *DragAutoscroller {
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return &DragAutoscroller{
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c: c,
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context: context,
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canScroll: canScroll,
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onScroll: onScroll,
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}
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}
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// Update is called with the pointer position of every drag event. Entering a
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// scroll zone arms a timer (with an initial delay, so that merely passing
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// through the zone doesn't scroll); once armed, scrolling continues on its
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// own until the pointer leaves the zone, the drag ends, or a callback stops
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// it.
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func (self *DragAutoscroller) Update(pointerViewportY int) {
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_, viewportHeight := self.context.GetViewTrait().ViewPortYBounds()
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direction, interval := dragAutoscrollZone(viewportHeight, pointerViewportY)
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if direction != 0 && self.canScroll != nil && !self.canScroll(direction) {
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direction = 0
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interval = 0
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}
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self.pointerViewportY = pointerViewportY
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generation, schedule := self.updateState(direction, interval)
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if schedule {
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self.schedule(generation, dragAutoscrollInitialDelay)
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}
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}
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func (self *DragAutoscroller) Direction() int {
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return self.direction
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}
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func (self *DragAutoscroller) updateState(direction int, interval time.Duration) (uint64, bool) {
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if direction == self.direction {
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self.interval = interval
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return self.generation, false
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}
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self.generation++
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self.direction = direction
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self.interval = interval
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return self.generation, direction != 0
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}
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func (self *DragAutoscroller) Cancel() {
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self.generation++
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self.direction = 0
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self.interval = 0
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}
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func (self *DragAutoscroller) schedule(generation uint64, delay time.Duration) {
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time.AfterFunc(delay, func() {
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self.c.OnUIThreadBackground(func() error {
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self.tick(generation)
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return nil
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})
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})
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}
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func (self *DragAutoscroller) tick(generation uint64) {
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if generation != self.generation {
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return
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}
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if self.direction == 0 ||
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self.canScroll != nil && !self.canScroll(self.direction) {
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self.Cancel()
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return
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}
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view := self.context.GetViewTrait()
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oldOriginY, _ := view.ViewPortYBounds()
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if self.direction < 0 {
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view.ScrollUp(1)
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} else {
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view.ScrollDown(1)
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}
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newOriginY, _ := view.ViewPortYBounds()
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if newOriginY == oldOriginY {
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self.Cancel()
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return
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}
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if !self.onScroll(newOriginY + self.pointerViewportY) {
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self.Cancel()
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return
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}
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self.schedule(generation, self.interval)
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}
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// dragAutoscrollZone returns the scroll direction and tick interval for a
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// pointer position: anything beyond the view scrolls very fast, the outermost
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// viewport row scrolls fast, the row just inside it scrolls slowly, and anything
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// further inside doesn't scroll at all.
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func dragAutoscrollZone(viewportHeight int, pointerViewportY int) (int, time.Duration) {
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switch {
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case pointerViewportY < 0:
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return -1, dragAutoscrollVeryFastInterval
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case pointerViewportY == 0:
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return -1, dragAutoscrollFastInterval
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case pointerViewportY == 1:
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return -1, dragAutoscrollSlowInterval
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case pointerViewportY > viewportHeight-1:
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return 1, dragAutoscrollVeryFastInterval
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case pointerViewportY == viewportHeight-1:
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return 1, dragAutoscrollFastInterval
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case pointerViewportY == viewportHeight-2:
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return 1, dragAutoscrollSlowInterval
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default:
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return 0, 0
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}
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}
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