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Looking up a keybinding is a search, so the menu that lists them is the one that most wants this. Its items do have keys, but only as a reminder of what they do outside the menu, so nothing is lost by not binding them. The prompt in front of the input field says what '@' does. It only ever showed up while the user was typing in the search prompt, so it could afford to be wordy; on a row that is on screen for as long as the menu is, it can't. Co-authored-by: Claude Opus 5 (1M context) <noreply@anthropic.com>
101 lines
3.3 KiB
Go
101 lines
3.3 KiB
Go
package controllers
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import (
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"strings"
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"github.com/jesseduffield/lazygit/pkg/config"
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"github.com/jesseduffield/lazygit/pkg/gocui"
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"github.com/jesseduffield/lazygit/pkg/gui/types"
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"github.com/jesseduffield/lazygit/pkg/utils"
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"github.com/samber/lo"
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)
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type OptionsMenuAction struct {
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c *ControllerCommon
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}
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func (self *OptionsMenuAction) Call() error {
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ctx := self.c.Context().Current()
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local, global, navigation := self.getBindings(ctx)
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menuItems := []*types.MenuItem{}
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appendBindings := func(bindings []*types.Binding, section *types.MenuSection) {
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menuItems = append(menuItems,
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lo.Map(bindings, func(binding *types.Binding, _ int) *types.MenuItem {
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var disabledReason *types.DisabledReason
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if binding.GetDisabledReason != nil {
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disabledReason = binding.GetDisabledReason()
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}
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tooltip := binding.Tooltip
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if len(binding.Keys) > 1 {
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if tooltip != "" {
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tooltip += "\n\n"
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}
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keyLabels := lo.Map(binding.Keys, func(k gocui.Key, _ int) string { return config.LabelForKey(k) })
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tooltip += self.c.Tr.KeybindingsTooltip + strings.Join(keyLabels, ", ")
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}
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return &types.MenuItem{
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OpensMenu: binding.OpensMenu,
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Label: binding.GetDescription(),
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OnPress: func() error {
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if binding.Handler == nil {
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return nil
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}
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return self.c.IGuiCommon.CallKeybindingHandler(binding)
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},
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Keys: binding.Keys,
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Tooltip: tooltip,
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DisabledReason: disabledReason,
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Section: section,
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}
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})...)
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}
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appendBindings(local, &types.MenuSection{Title: self.c.Tr.KeybindingsMenuSectionLocal, Column: 1})
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appendBindings(global, &types.MenuSection{Title: self.c.Tr.KeybindingsMenuSectionGlobal, Column: 1})
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appendBindings(navigation, &types.MenuSection{Title: self.c.Tr.KeybindingsMenuSectionNavigation, Column: 1})
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return self.c.Menu(types.CreateMenuOptions{
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Title: self.c.Tr.Keybindings,
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Items: menuItems,
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HideCancel: true,
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ColumnAlignment: []utils.Alignment{utils.AlignRight, utils.AlignLeft},
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AllowFilteringKeybindings: true,
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KeepConflictingKeybindings: true,
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FilterAsYouType: true,
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})
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}
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// Returns three slices of bindings: local, global, and navigation
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func (self *OptionsMenuAction) getBindings(context types.Context) ([]*types.Binding, []*types.Binding, []*types.Binding) {
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var bindingsGlobal, bindingsPanel, bindingsNavigation []*types.Binding
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bindings, _ := self.c.GetInitialKeybindingsWithCustomCommands()
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for _, binding := range bindings {
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if binding.GetDescription() != "" {
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if binding.ViewName == "" || binding.Tag == "global" {
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bindingsGlobal = append(bindingsGlobal, binding)
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} else if binding.ViewName == context.GetViewName() {
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if binding.Tag == "navigation" {
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bindingsNavigation = append(bindingsNavigation, binding)
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} else {
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bindingsPanel = append(bindingsPanel, binding)
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}
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}
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}
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}
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return uniqueBindings(bindingsPanel), uniqueBindings(bindingsGlobal), uniqueBindings(bindingsNavigation)
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}
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// We shouldn't really need to do this. We should define alternative keys for the same
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// handler in the keybinding struct.
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func uniqueBindings(bindings []*types.Binding) []*types.Binding {
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return lo.UniqBy(bindings, func(binding *types.Binding) string {
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return binding.GetDescription()
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})
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}
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