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Each command a side panel handles in the focused main view needed its own delegation channel: a HasKeybindings getter, an IBaseContext Add method, a BaseContext field + getter, a baseController nil default, and an attach.go registration — roughly five touch points per command. With three commands (click, stage, toggle-patch) that was already a lot of boilerplate, and it doesn't scale to the discard / copy commands coming next. Replace the three channels with one: a side panel exposes a single FocusedMainViewActions interface via GetFocusedMainViewActions (nil when its diff offers no actions), and the controllers implement that interface directly. The stage and toggle-patch handlers, already unified to a plain error return, become one PrimaryAction method whose meaning is the panel's business (stage for the files panel, patch toggle for the commit panels); the click handler becomes OnClick. MainViewController is now a thin dispatcher: fetch the actions from the panel beneath, call the method. Adding a command is now one interface method, an implementation in the two or three controllers, and a keybinding — no plumbing. The toggle-patch channel did double duty as the "this panel builds a custom patch" signal for the inclusion gutter (shown only beneath a patch-building panel, not the staging files panel). Collapsing the channels removes that proxy, so make the classification explicit on DiffMainViewContext, whose marker method now returns a DiffMainViewType (none / staging / patch-building) instead of being a bare marker. The gutter shows only beneath a panel whose type is patch-building (commit files, local commits, sub-commits, stash). Behavior-preserving. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
18 lines
721 B
Go
18 lines
721 B
Go
package controllers
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import "github.com/jesseduffield/lazygit/pkg/gui/types"
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func AttachControllers(context types.Context, controllers ...types.IController) {
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for _, controller := range controllers {
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context.AddKeybindingsFn(controller.GetKeybindings)
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context.AddMouseKeybindingsFn(controller.GetMouseKeybindings)
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context.AddOnDoubleClickFn(controller.GetOnDoubleClick())
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context.AddOnClickFn(controller.GetOnClick())
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context.AddFocusedMainViewActions(controller.GetFocusedMainViewActions())
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context.AddOnRenderToMainFn(controller.GetOnRenderToMain())
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context.AddOnFocusFn(controller.GetOnFocus())
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context.AddOnFocusLostFn(controller.GetOnFocusLost())
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context.AddOnQuitFn(controller.GetOnQuit())
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}
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}
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