jesseduffield.lazygit/pkg/gui/context/base_context.go
Stefan Haller fe9b990c4c Filter a menu by typing into it
The filter input is where the keyboard points for as long as such a menu
is open, so that the first printable key can go straight into it. The menu
still gets every key the input doesn't take, because the input view is
embedded in the menu view, and the two are drawn as one focused panel.

Which keys the input takes changes once there is a filter: until then
printable keys still drive the menu, so that the configured navigation
keys work as usual, and afterwards they are all filter text. A menu item's
own keys are never bound in such a menu, because typing one has to reach
the filter rather than execute the item.

Escape gives up the filter and leaves the menu open; the next one closes
it. The filter prompt behind '/' is gone from these menus: the row already
does that job, and a second filter would only be confusing.

Co-authored-by: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-31 20:41:22 +02:00

260 lines
7.1 KiB
Go

package context
import (
"github.com/jesseduffield/lazygit/pkg/gocui"
"github.com/jesseduffield/lazygit/pkg/gui/types"
)
type BaseContext struct {
kind types.ContextKind
key types.ContextKey
view *gocui.View
viewTrait types.IViewTrait
windowName string
onGetOptionsMap func() map[string]string
keybindingsFns []types.KeybindingsFn
mouseKeybindingsFns []types.MouseKeybindingsFn
onDoubleClickFn func() error
onClickFn func(opts gocui.ViewMouseBindingOpts) error
onClickFocusedMainViewFn onClickFocusedMainViewFn
onRenderToMainFn func()
onFocusFns []onFocusFn
onFocusLostFns []onFocusLostFn
onQuitFns []func()
focusable bool
transient bool
hasControlledBounds bool
needsRerenderOnWidthChange types.NeedsRerenderOnWidthChangeLevel
needsRerenderOnHeightChange bool
highlightOnFocus bool
*ParentContextMgr
}
type (
onFocusFn = func(types.OnFocusOpts)
onFocusLostFn = func(types.OnFocusLostOpts)
onClickFocusedMainViewFn = func(mainViewName string, clickedLineIdx int) error
)
var _ types.IBaseContext = &BaseContext{}
type NewBaseContextOpts struct {
Kind types.ContextKind
Key types.ContextKey
View *gocui.View
WindowName string
Focusable bool
Transient bool
HasUncontrolledBounds bool // negating for the sake of making false the default
HighlightOnFocus bool
NeedsRerenderOnWidthChange types.NeedsRerenderOnWidthChangeLevel
NeedsRerenderOnHeightChange bool
OnGetOptionsMap func() map[string]string
}
func NewBaseContext(opts NewBaseContextOpts) *BaseContext {
viewTrait := NewViewTrait(opts.View)
hasControlledBounds := !opts.HasUncontrolledBounds
return &BaseContext{
kind: opts.Kind,
key: opts.Key,
view: opts.View,
windowName: opts.WindowName,
onGetOptionsMap: opts.OnGetOptionsMap,
focusable: opts.Focusable,
transient: opts.Transient,
hasControlledBounds: hasControlledBounds,
highlightOnFocus: opts.HighlightOnFocus,
needsRerenderOnWidthChange: opts.NeedsRerenderOnWidthChange,
needsRerenderOnHeightChange: opts.NeedsRerenderOnHeightChange,
ParentContextMgr: &ParentContextMgr{},
viewTrait: viewTrait,
}
}
func (self *BaseContext) GetOptionsMap() map[string]string {
if self.onGetOptionsMap != nil {
return self.onGetOptionsMap()
}
return nil
}
func (self *BaseContext) SetWindowName(windowName string) {
self.windowName = windowName
}
func (self *BaseContext) GetWindowName() string {
return self.windowName
}
func (self *BaseContext) GetViewName() string {
// for the sake of the global context which has no view
if self.view == nil {
return ""
}
return self.view.Name()
}
func (self *BaseContext) GetInputViewName() string {
return self.GetViewName()
}
func (self *BaseContext) GetView() *gocui.View {
return self.view
}
func (self *BaseContext) GetViewTrait() types.IViewTrait {
return self.viewTrait
}
func (self *BaseContext) GetKind() types.ContextKind {
return self.kind
}
func (self *BaseContext) GetKey() types.ContextKey {
return self.key
}
func (self *BaseContext) GetKeybindings(opts types.KeybindingsOpts) []*types.Binding {
bindings := make([]*types.Binding, 0, len(self.keybindingsFns))
for i := range self.keybindingsFns {
// the first binding in the bindings array takes precedence but we want the
// last keybindingsFn to take precedence to we add them in reverse
bindings = append(bindings, self.keybindingsFns[len(self.keybindingsFns)-1-i](opts)...)
}
return bindings
}
func (self *BaseContext) AddKeybindingsFn(fn types.KeybindingsFn) {
self.keybindingsFns = append(self.keybindingsFns, fn)
}
func (self *BaseContext) AddMouseKeybindingsFn(fn types.MouseKeybindingsFn) {
self.mouseKeybindingsFns = append(self.mouseKeybindingsFns, fn)
}
func (self *BaseContext) ClearAllAttachedControllerFunctions() {
self.keybindingsFns = nil
self.mouseKeybindingsFns = nil
self.onFocusFns = nil
self.onFocusLostFns = nil
self.onQuitFns = nil
self.onDoubleClickFn = nil
self.onClickFn = nil
self.onClickFocusedMainViewFn = nil
self.onRenderToMainFn = nil
}
func (self *BaseContext) AddOnDoubleClickFn(fn func() error) {
if fn != nil {
if self.onDoubleClickFn != nil {
panic("only one controller is allowed to set an onDoubleClickFn")
}
self.onDoubleClickFn = fn
}
}
func (self *BaseContext) AddOnClickFn(fn func(opts gocui.ViewMouseBindingOpts) error) {
if fn != nil {
if self.onClickFn != nil {
panic("only one controller is allowed to set an onClickFn")
}
self.onClickFn = fn
}
}
func (self *BaseContext) AddOnClickFocusedMainViewFn(fn onClickFocusedMainViewFn) {
if fn != nil {
if self.onClickFocusedMainViewFn != nil {
panic("only one controller is allowed to set an onClickFocusedMainViewFn")
}
self.onClickFocusedMainViewFn = fn
}
}
func (self *BaseContext) GetOnDoubleClick() func() error {
return self.onDoubleClickFn
}
func (self *BaseContext) GetOnClick() func(opts gocui.ViewMouseBindingOpts) error {
return self.onClickFn
}
func (self *BaseContext) GetOnClickFocusedMainView() onClickFocusedMainViewFn {
return self.onClickFocusedMainViewFn
}
func (self *BaseContext) AddOnRenderToMainFn(fn func()) {
if fn != nil {
if self.onRenderToMainFn != nil {
panic("only one controller is allowed to set an onRenderToMainFn")
}
self.onRenderToMainFn = fn
}
}
func (self *BaseContext) AddOnFocusFn(fn onFocusFn) {
if fn != nil {
self.onFocusFns = append(self.onFocusFns, fn)
}
}
func (self *BaseContext) AddOnFocusLostFn(fn onFocusLostFn) {
if fn != nil {
self.onFocusLostFns = append(self.onFocusLostFns, fn)
}
}
func (self *BaseContext) AddOnQuitFn(fn func()) {
if fn != nil {
self.onQuitFns = append(self.onQuitFns, fn)
}
}
func (self *BaseContext) GetMouseKeybindings(opts types.KeybindingsOpts) []*gocui.ViewMouseBinding {
bindings := make([]*gocui.ViewMouseBinding, 0, len(self.mouseKeybindingsFns))
for i := range self.mouseKeybindingsFns {
// the first binding in the bindings array takes precedence but we want the
// last keybindingsFn to take precedence to we add them in reverse
bindings = append(bindings, self.mouseKeybindingsFns[len(self.mouseKeybindingsFns)-1-i](opts)...)
}
return bindings
}
func (self *BaseContext) IsFocusable() bool {
return self.focusable
}
func (self *BaseContext) IsTransient() bool {
return self.transient
}
func (self *BaseContext) HasControlledBounds() bool {
return self.hasControlledBounds
}
func (self *BaseContext) NeedsRerenderOnWidthChange() types.NeedsRerenderOnWidthChangeLevel {
return self.needsRerenderOnWidthChange
}
func (self *BaseContext) NeedsRerenderOnHeightChange() bool {
return self.needsRerenderOnHeightChange
}
func (self *BaseContext) Title() string {
return ""
}
func (self *BaseContext) TotalContentHeight() int {
return self.view.ViewLinesHeight()
}