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The row is reserved for as long as such a menu is open, even while it is still hidden, so that it can appear without moving the menu. That costs two rows of the popup, which is why the screen has to be a little taller before a menu is worth showing at all. The prompt in front of the input field is dropped when the row gets too narrow to type in, and the keybindings menu says what '@' does when it still fits. Co-authored-by: Claude Opus 5 (1M context) <noreply@anthropic.com>
333 lines
10 KiB
Go
333 lines
10 KiB
Go
package gui
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import (
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"errors"
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"github.com/jesseduffield/lazygit/pkg/gocui"
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"github.com/jesseduffield/lazygit/pkg/gui/types"
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"github.com/jesseduffield/lazygit/pkg/utils"
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"github.com/samber/lo"
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)
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// layout is called for every screen re-render e.g. when the screen is resized
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func (gui *Gui) layout(g *gocui.Gui) error {
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if !gui.ViewsSetup {
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gui.printCommandLogHeader()
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if _, err := gui.g.SetCurrentView(gui.defaultSideContext().GetViewName()); err != nil {
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return err
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}
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}
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g.Highlight = true
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width, height := g.Size()
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informationStr := gui.informationStr()
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var appStatus string
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appStatusView, err := g.View("appStatus")
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if err == nil {
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appStatus = utils.Decolorise(appStatusView.Buffer())
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}
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viewDimensions := gui.getWindowDimensions(informationStr, appStatus)
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// reading more lines into main view buffers upon resize
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prevMainView := gui.Views.Main
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if prevMainView != nil {
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prevMainHeight := prevMainView.Height()
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newMainHeight := viewDimensions["main"].Y1 - viewDimensions["main"].Y0 + 1
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if newMainHeight > prevMainHeight {
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// The main views have grown taller, so make sure enough lines are
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// loaded to fill them. The views haven't been resized yet at this
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// point, so we can't rely on their current height; compute the target
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// total from the new height instead. (Reading past the actual content
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// is harmless: ReadLines stops at the end of input.)
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linesToRead := prevMainView.OriginY() + newMainHeight
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if manager := gui.getViewBufferManagerForView(gui.Views.Main); manager != nil {
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manager.ReadLines(linesToRead)
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}
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if manager := gui.getViewBufferManagerForView(gui.Views.Secondary); manager != nil {
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manager.ReadLines(linesToRead)
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}
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}
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}
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contextsToRerender := []types.Context{}
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// we assume that the view has already been created.
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setViewFromDimensions := func(context types.Context) (*gocui.View, error) {
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viewName := context.GetViewName()
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windowName := context.GetWindowName()
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dimensionsObj, ok := viewDimensions[windowName]
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view, err := g.View(viewName)
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if err != nil {
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return nil, err
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}
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if !ok {
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// view not specified in dimensions object: so create the view and hide it
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// making the view take up the whole space in the background in case it needs
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// to render content as soon as it appears, because lazyloaded content (via a pty task)
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// cares about the size of the view.
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_, err := g.SetView(viewName, 0, 0, width, height, 0)
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view.Visible = false
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return view, err
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}
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frameOffset := 1
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if view.Frame {
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frameOffset = 0
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}
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mustRerender := false
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newHeight := dimensionsObj.Y1 - dimensionsObj.Y0 + 2*frameOffset
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maxOriginY := context.TotalContentHeight()
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if !view.CanScrollPastBottom {
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maxOriginY -= newHeight - 1
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}
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// Don't scroll up while the view's content is still being loaded: its
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// height only reflects what has been read so far, so clamping to it now
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// would yank the view to the top even though more content is on the way
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// (e.g. when re-rendering a diff the user was scrolled into).
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manager := gui.getViewBufferManagerForView(view)
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stillLoading := manager != nil && manager.IsLoading()
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if oldOriginY := view.OriginY(); oldOriginY > maxOriginY && !stillLoading {
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view.ScrollUp(oldOriginY - maxOriginY)
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// the view might not have scrolled actually (if it was at the limit
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// already), so we need to check if it did
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if oldOriginY != view.OriginY() && context.NeedsRerenderOnHeightChange() {
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mustRerender = true
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}
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}
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if context.NeedsRerenderOnWidthChange() == types.NEEDS_RERENDER_ON_WIDTH_CHANGE_WHEN_WIDTH_CHANGES {
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oldWidth := view.Width()
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newWidth := dimensionsObj.X1 - dimensionsObj.X0 + 1
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if oldWidth != newWidth {
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mustRerender = true
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}
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}
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if context.NeedsRerenderOnHeightChange() {
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oldHeight := view.Height()
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newHeight := dimensionsObj.Y1 - dimensionsObj.Y0 + 1
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if oldHeight != newHeight {
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mustRerender = true
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}
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}
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if mustRerender {
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contextsToRerender = append(contextsToRerender, context)
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}
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_, err = g.SetView(
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viewName,
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dimensionsObj.X0-frameOffset,
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dimensionsObj.Y0-frameOffset,
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dimensionsObj.X1+frameOffset,
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dimensionsObj.Y1+frameOffset,
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0,
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)
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view.Visible = true
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return view, err
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}
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for _, context := range gui.State.Contexts.Flatten() {
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if !context.HasControlledBounds() {
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continue
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}
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_, err := setViewFromDimensions(context)
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if err != nil && !errors.Is(err, gocui.ErrUnknownView) {
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return err
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}
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}
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menuWithFilterRowVisible := gui.Views.Menu.Visible && gui.State.Contexts.Menu.FilterAsYouType()
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minimumHeight := minimumScreenHeight(len(gui.helpers.Window.SideWindows()), menuWithFilterRowVisible)
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minimumWidth := 10
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gui.Views.Limit.Visible = height < minimumHeight || width < minimumWidth
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filterRowVisible := gui.Views.Menu.Visible && gui.State.Contexts.Menu.FilterStarted()
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gui.Views.MenuFilterFrame.Visible = filterRowVisible
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gui.Views.MenuFilter.Visible = filterRowVisible
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gui.Views.Tooltip.Visible = gui.Views.Menu.Visible && gui.Views.Tooltip.Buffer() != ""
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for _, context := range gui.transientContexts() {
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view, err := gui.g.View(context.GetViewName())
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if err != nil && !errors.Is(err, gocui.ErrUnknownView) {
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return err
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}
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// A transient view is visible if it is the view its window is currently
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// showing — but only if that window is part of the layout at all. For a
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// window without dimensions, setViewFromDimensions parks the view at full
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// screen size in the background, so making it visible would cover all
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// windows below it.
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_, windowHasDimensions := viewDimensions[context.GetWindowName()]
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view.Visible = windowHasDimensions &&
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gui.helpers.Window.GetViewNameForWindow(context.GetWindowName()) == context.GetViewName()
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}
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if gui.PrevLayout.Information != informationStr {
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gui.c.SetViewContent(gui.Views.Information, informationStr)
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gui.PrevLayout.Information = informationStr
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}
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if !gui.ViewsSetup {
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if err := gui.onInitialViewsCreation(); err != nil {
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return err
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}
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gui.handleTestMode()
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gui.ViewsSetup = true
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}
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if !gui.State.ViewsSetup {
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if err := gui.onInitialViewsCreationForRepo(); err != nil {
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return err
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}
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gui.State.ViewsSetup = true
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}
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mainViewWidth, mainViewHeight := gui.Views.Main.Size()
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if mainViewWidth != gui.PrevLayout.MainWidth || mainViewHeight != gui.PrevLayout.MainHeight {
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gui.PrevLayout.MainWidth = mainViewWidth
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gui.PrevLayout.MainHeight = mainViewHeight
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if err := gui.onResize(); err != nil {
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return err
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}
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}
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for _, context := range contextsToRerender {
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context.HandleRender()
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}
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// here is a good place log some stuff
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// if you run `lazygit --logs`
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// this will let you see these branches as prettified json
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// gui.c.Log.Info(utils.AsJson(gui.State.Model.Branches[0:4]))
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gui.helpers.Confirmation.ResizeCurrentPopupPanels()
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gui.renderContextOptionsMap()
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outer:
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for {
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select {
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case f := <-gui.afterLayoutFuncs:
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if err := f(); err != nil {
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return err
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}
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default:
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break outer
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}
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}
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return nil
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}
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// The height below which we show the "not enough space" view instead of the
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// layout.
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func minimumScreenHeight(sideWindowCount int, menuWithFilterRowVisible bool) int {
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// When the screen is too short the side panels are squashed, with the
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// unfocused ones taking one row each and the focused one taking the rest. The
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// more panels there are, the more rows the unfocused ones reserve, so the
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// floor below which there's no room left for the focused panel grows with the
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// panel count. Keep the historical floor of 9 for the default five panels.
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minimumHeight := max(9, sideWindowCount+4)
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// A menu popup gets three quarters of the screen, of which its frame, the
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// tooltip gap below it and a reserved filter row take seven rows, so below 11
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// rows there is no room left for even one menu item.
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if menuWithFilterRowVisible {
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minimumHeight = max(minimumHeight, 11)
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}
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return minimumHeight
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}
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func (gui *Gui) prepareView(viewName string) (*gocui.View, error) {
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// arbitrarily giving the view enough size so that we don't get an error, but
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// it's expected that the view will be given the correct size before being shown
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return gui.g.SetView(viewName, 0, 0, 10, 10, 0)
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}
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func (gui *Gui) onInitialViewsCreationForRepo() error {
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if err := gui.onRepoViewReset(); err != nil {
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return err
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}
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// hide any popup views. This only applies when we've just switched repos
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for _, viewName := range gui.popupViewNames() {
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view, err := gui.g.View(viewName)
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if err == nil {
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view.Visible = false
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}
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}
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initialContext := gui.c.Context().Current()
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gui.c.Context().Activate(initialContext, types.OnFocusOpts{})
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return gui.loadNewRepo()
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}
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func (gui *Gui) popupViewNames() []string {
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popups := lo.Filter(gui.State.Contexts.Flatten(), func(c types.Context, _ int) bool {
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return c.GetKind() == types.PERSISTENT_POPUP || c.GetKind() == types.TEMPORARY_POPUP
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})
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return lo.Map(popups, func(c types.Context, _ int) string {
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return c.GetViewName()
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})
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}
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func (gui *Gui) onRepoViewReset() error {
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// now we order the views (in order of bottom first)
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for _, view := range gui.orderedViews() {
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if _, err := gui.g.SetViewOnTop(view.Name()); err != nil {
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return err
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}
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}
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// The loop above orders views by a fixed list, which doesn't necessarily put
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// each panel's first configured tab on top.
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gui.moveDefaultTabsToTop()
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return nil
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}
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func (gui *Gui) onInitialViewsCreation() error {
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if !gui.c.UserConfig().DisableStartupPopups {
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storedPopupVersion := gui.c.GetAppState().StartupPopupVersion
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if storedPopupVersion < StartupPopupVersion {
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gui.showIntroPopupMessage()
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} else {
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gui.showBreakingChangesMessage()
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}
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}
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gui.c.GetAppState().LastVersion = gui.Config.GetVersion()
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gui.c.SaveAppStateAndLogError()
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if gui.showRecentRepos {
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if err := gui.helpers.Repos.CreateRecentReposMenu(); err != nil {
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return err
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}
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gui.showRecentRepos = false
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}
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gui.helpers.Update.CheckForUpdateInBackground()
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gui.waitForIntro.Done()
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return nil
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}
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func (gui *Gui) transientContexts() []types.Context {
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return lo.Filter(gui.State.Contexts.Flatten(), func(context types.Context, _ int) bool {
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return context.IsTransient()
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})
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}
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