jesseduffield.lazygit/pkg/gui/context.go
Stefan Haller 97b1b4cf7f Offer commit and find-fixup-base in the focused main view
The focused main view now plays the role the staging panel used to,
so the working-tree commands the staging panel offered — commit (and
its variants) and find-base-commit-for-fixup — need to be reachable
there as well.

Gate them to when the focused main view actually shows the working-tree
diff (DiffMainViewTypeStaging), which is exactly the role the staging
panel filled. Over a commit's or stash's diff these commands would
operate on the working tree, unrelated to what's on screen, so the keys
are a no-op there and the bindings don't clutter its keybinding menu.

The gate is re-checked on each press rather than captured at
registration time, since one keybinding set serves the main view over
every panel. That requires reading the panel beneath the main view from
GetKeybindings (to decide whether to show the descriptions), which runs
for off-stack contexts too — at startup and during cheatsheet
generation — so a panic-safe IsInStack guards the NextInStack lookup.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-08-08 12:59:00 +02:00

388 lines
10 KiB
Go

package gui
import (
"sync"
"github.com/jesseduffield/lazygit/pkg/gui/context"
"github.com/jesseduffield/lazygit/pkg/gui/types"
"github.com/jesseduffield/lazygit/pkg/utils"
"github.com/samber/lo"
)
// This file is for the management of contexts. There is a context stack such that
// for example you might start off in the commits context and then open a menu, putting
// you in the menu context. When contexts are activated/deactivated certain things need
// to happen like showing/hiding views and rendering content.
type ContextMgr struct {
ContextStack []types.Context
sync.RWMutex
gui *Gui
allContexts *context.ContextTree
}
func NewContextMgr(
gui *Gui,
allContexts *context.ContextTree,
) *ContextMgr {
return &ContextMgr{
ContextStack: []types.Context{},
RWMutex: sync.RWMutex{},
gui: gui,
allContexts: allContexts,
}
}
// use when you don't want to return to the original context upon
// hitting escape: you want to go that context's parent instead.
func (self *ContextMgr) Replace(c types.Context) {
if !c.IsFocusable() {
return
}
self.Lock()
if len(self.ContextStack) == 0 {
self.ContextStack = []types.Context{c}
} else {
// replace the last item with the given item
self.ContextStack = append(self.ContextStack[0:len(self.ContextStack)-1], c)
}
self.Unlock()
self.Activate(c, types.OnFocusOpts{})
}
func (self *ContextMgr) Push(c types.Context, opts types.OnFocusOpts) {
if !c.IsFocusable() {
return
}
contextsToDeactivate, contextToActivate := self.pushToContextStack(c)
for _, contextToDeactivate := range contextsToDeactivate {
self.deactivate(contextToDeactivate, types.OnFocusLostOpts{NewContextKey: c.GetKey()})
}
if contextToActivate != nil {
self.Activate(contextToActivate, opts)
}
}
// Adjusts the context stack based on the context that's being pushed and
// returns (contexts to deactivate, context to activate)
func (self *ContextMgr) pushToContextStack(c types.Context) ([]types.Context, types.Context) {
contextsToDeactivate := []types.Context{}
self.Lock()
defer self.Unlock()
if len(self.ContextStack) > 0 &&
c.GetKey() == self.ContextStack[len(self.ContextStack)-1].GetKey() {
// Context being pushed is already on top of the stack: nothing to
// deactivate or activate
return contextsToDeactivate, nil
}
if len(self.ContextStack) == 0 {
self.ContextStack = append(self.ContextStack, c)
} else if c.GetKind() == types.SIDE_CONTEXT {
// if we are switching to a side context, remove all other contexts in the stack
contextsToDeactivate = lo.Filter(self.ContextStack, func(context types.Context, _ int) bool {
return context.GetKey() != c.GetKey()
})
self.ContextStack = []types.Context{c}
} else if c.GetKind() == types.MAIN_CONTEXT {
// if we're switching to a main context, remove all other main contexts in the stack
contextsToKeep := []types.Context{}
for _, stackContext := range self.ContextStack {
if stackContext.GetKind() == types.MAIN_CONTEXT {
contextsToDeactivate = append(contextsToDeactivate, stackContext)
} else {
contextsToKeep = append(contextsToKeep, stackContext)
}
}
self.ContextStack = append(contextsToKeep, c)
} else {
topContext := self.currentContextWithoutLock()
// if we're pushing the same context on, we do nothing.
if topContext.GetKey() != c.GetKey() {
// if top one is a temporary popup, we remove it. Ideally you'd be able to
// escape back to previous temporary popups, but because we're currently reusing
// views for this, you might not be able to get back to where you previously were.
// The exception is when going to the search context e.g. for searching a menu.
if (topContext.GetKind() == types.TEMPORARY_POPUP && c.GetKey() != context.SEARCH_CONTEXT_KEY) ||
// we only ever want one main context on the stack at a time.
(topContext.GetKind() == types.MAIN_CONTEXT && c.GetKind() == types.MAIN_CONTEXT) {
contextsToDeactivate = append(contextsToDeactivate, topContext)
_, self.ContextStack = utils.Pop(self.ContextStack)
}
self.ContextStack = append(self.ContextStack, c)
}
}
return contextsToDeactivate, c
}
func (self *ContextMgr) Pop() {
self.Lock()
if len(self.ContextStack) == 1 {
// cannot escape from bottommost context
self.Unlock()
return
}
var currentContext types.Context
currentContext, self.ContextStack = utils.Pop(self.ContextStack)
newContext := self.ContextStack[len(self.ContextStack)-1]
self.Unlock()
self.deactivate(currentContext, types.OnFocusLostOpts{NewContextKey: newContext.GetKey()})
self.Activate(newContext, types.OnFocusOpts{})
}
func (self *ContextMgr) deactivate(c types.Context, opts types.OnFocusLostOpts) {
view, _ := self.gui.c.GocuiGui().View(c.GetViewName())
if opts.NewContextKey != context.SEARCH_CONTEXT_KEY {
if c.GetKind() == types.MAIN_CONTEXT || c.GetKind() == types.TEMPORARY_POPUP {
self.gui.helpers.Search.CancelSearchIfSearching(c)
}
}
// if we are the kind of context that is sent to back upon deactivation, we should do that
if view != nil &&
(c.GetKind() == types.TEMPORARY_POPUP ||
c.GetKind() == types.PERSISTENT_POPUP) {
view.Visible = false
}
c.HandleFocusLost(opts)
}
func (self *ContextMgr) Activate(c types.Context, opts types.OnFocusOpts) {
viewName := c.GetViewName()
v, err := self.gui.c.GocuiGui().View(viewName)
if err != nil {
panic(err)
}
self.gui.helpers.Window.SetWindowContext(c)
self.gui.helpers.Window.MoveToTopOfWindow(c)
oldView := self.gui.c.GocuiGui().CurrentView()
if oldView != nil && oldView.Name() != viewName {
oldView.HighlightInactive = true
}
if _, err := self.gui.c.GocuiGui().SetCurrentView(viewName); err != nil {
panic(err)
}
self.gui.helpers.Search.RenderSearchStatus(c)
desiredTitle := c.Title()
if desiredTitle != "" {
v.Title = desiredTitle
}
v.Visible = true
self.gui.c.GocuiGui().Cursor = v.Editable && v.Mask == ""
c.HandleFocus(opts)
}
func (self *ContextMgr) Current() types.Context {
self.RLock()
defer self.RUnlock()
return self.currentContextWithoutLock()
}
func (self *ContextMgr) currentContextWithoutLock() types.Context {
if len(self.ContextStack) == 0 {
return self.gui.defaultSideContext()
}
return self.ContextStack[len(self.ContextStack)-1]
}
// Note that this could return the 'status' context which is not itself a list context.
func (self *ContextMgr) CurrentSide() types.Context {
self.RLock()
defer self.RUnlock()
stack := self.ContextStack
// find the first context in the stack with the type of types.SIDE_CONTEXT
for i := range stack {
context := stack[len(stack)-1-i]
if context.GetKind() == types.SIDE_CONTEXT {
return context
}
}
return self.gui.defaultSideContext()
}
// static as opposed to popup
func (self *ContextMgr) CurrentStatic() types.Context {
self.RLock()
defer self.RUnlock()
return self.currentStaticContextWithoutLock()
}
func (self *ContextMgr) currentStaticContextWithoutLock() types.Context {
stack := self.ContextStack
if len(stack) == 0 {
return self.gui.defaultSideContext()
}
// find the first context in the stack without a popup type
for i := range stack {
context := stack[len(stack)-1-i]
if context.GetKind() != types.TEMPORARY_POPUP && context.GetKind() != types.PERSISTENT_POPUP {
return context
}
}
return self.gui.defaultSideContext()
}
func (self *ContextMgr) ForEach(f func(types.Context)) {
self.RLock()
defer self.RUnlock()
for _, context := range self.gui.State.ContextMgr.ContextStack {
f(context)
}
}
func (self *ContextMgr) IsCurrent(c types.Context) bool {
return self.Current().GetKey() == c.GetKey()
}
func (self *ContextMgr) IsCurrentOrParent(c types.Context) bool {
current := self.Current()
for current != nil {
if current.GetKey() == c.GetKey() {
return true
}
current = current.GetParentContext()
}
return false
}
func (self *ContextMgr) AllFilterable() []types.IFilterableContext {
var result []types.IFilterableContext
for _, context := range self.allContexts.Flatten() {
if ctx, ok := context.(types.IFilterableContext); ok {
result = append(result, ctx)
}
}
return result
}
func (self *ContextMgr) AllSearchable() []types.ISearchableContext {
var result []types.ISearchableContext
for _, context := range self.allContexts.Flatten() {
if ctx, ok := context.(types.ISearchableContext); ok {
result = append(result, ctx)
}
}
return result
}
// all list contexts
func (self *ContextMgr) AllList() []types.IListContext {
var listContexts []types.IListContext
for _, context := range self.allContexts.Flatten() {
if listContext, ok := context.(types.IListContext); ok {
listContexts = append(listContexts, listContext)
}
}
return listContexts
}
func (self *ContextMgr) AllPatchExplorer() []types.IPatchExplorerContext {
var listContexts []types.IPatchExplorerContext
for _, context := range self.allContexts.Flatten() {
if listContext, ok := context.(types.IPatchExplorerContext); ok {
listContexts = append(listContexts, listContext)
}
}
return listContexts
}
func (self *ContextMgr) ContextForKey(key types.ContextKey) types.Context {
self.RLock()
defer self.RUnlock()
for _, context := range self.allContexts.Flatten() {
if context.GetKey() == key {
return context
}
}
return nil
}
func (self *ContextMgr) CurrentPopup() []types.Context {
self.RLock()
defer self.RUnlock()
return lo.Filter(self.ContextStack, func(context types.Context, _ int) bool {
return context.GetKind() == types.TEMPORARY_POPUP || context.GetKind() == types.PERSISTENT_POPUP
})
}
func (self *ContextMgr) NextInStack(c types.Context) types.Context {
self.RLock()
defer self.RUnlock()
for i := range self.ContextStack {
if self.ContextStack[i].GetKey() == c.GetKey() {
if i == 0 {
return nil
}
return self.ContextStack[i-1]
}
}
panic("context not in stack")
}
// IsInStack reports whether the given context is somewhere in the context stack.
// Unlike NextInStack it never panics, so it's safe to call before dereferencing
// the stack from a caller that might run with the context off-stack.
func (self *ContextMgr) IsInStack(c types.Context) bool {
self.RLock()
defer self.RUnlock()
return lo.ContainsBy(self.ContextStack, func(other types.Context) bool {
return other.GetKey() == c.GetKey()
})
}