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The filter input is where the keyboard points for as long as such a menu is open, so that the first printable key can go straight into it. The menu still gets every key the input doesn't take, because the input view is embedded in the menu view, and the two are drawn as one focused panel. Which keys the input takes changes once there is a filter: until then printable keys still drive the menu, so that the configured navigation keys work as usual, and afterwards they are all filter text. A menu item's own keys are never bound in such a menu, because typing one has to reach the filter rather than execute the item. Escape gives up the filter and leaves the menu open; the next one closes it. The filter prompt behind '/' is gone from these menus: the row already does that job, and a second filter would only be confusing. Co-authored-by: Claude Opus 5 (1M context) <noreply@anthropic.com>
260 lines
7.1 KiB
Go
260 lines
7.1 KiB
Go
package context
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import (
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"github.com/jesseduffield/lazygit/pkg/gocui"
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"github.com/jesseduffield/lazygit/pkg/gui/types"
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)
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type BaseContext struct {
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kind types.ContextKind
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key types.ContextKey
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view *gocui.View
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viewTrait types.IViewTrait
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windowName string
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onGetOptionsMap func() map[string]string
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keybindingsFns []types.KeybindingsFn
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mouseKeybindingsFns []types.MouseKeybindingsFn
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onDoubleClickFn func() error
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onClickFn func(opts gocui.ViewMouseBindingOpts) error
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onClickFocusedMainViewFn onClickFocusedMainViewFn
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onRenderToMainFn func()
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onFocusFns []onFocusFn
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onFocusLostFns []onFocusLostFn
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onQuitFns []func()
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focusable bool
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transient bool
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hasControlledBounds bool
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needsRerenderOnWidthChange types.NeedsRerenderOnWidthChangeLevel
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needsRerenderOnHeightChange bool
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highlightOnFocus bool
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*ParentContextMgr
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}
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type (
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onFocusFn = func(types.OnFocusOpts)
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onFocusLostFn = func(types.OnFocusLostOpts)
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onClickFocusedMainViewFn = func(mainViewName string, clickedLineIdx int) error
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)
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var _ types.IBaseContext = &BaseContext{}
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type NewBaseContextOpts struct {
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Kind types.ContextKind
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Key types.ContextKey
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View *gocui.View
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WindowName string
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Focusable bool
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Transient bool
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HasUncontrolledBounds bool // negating for the sake of making false the default
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HighlightOnFocus bool
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NeedsRerenderOnWidthChange types.NeedsRerenderOnWidthChangeLevel
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NeedsRerenderOnHeightChange bool
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OnGetOptionsMap func() map[string]string
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}
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func NewBaseContext(opts NewBaseContextOpts) *BaseContext {
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viewTrait := NewViewTrait(opts.View)
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hasControlledBounds := !opts.HasUncontrolledBounds
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return &BaseContext{
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kind: opts.Kind,
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key: opts.Key,
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view: opts.View,
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windowName: opts.WindowName,
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onGetOptionsMap: opts.OnGetOptionsMap,
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focusable: opts.Focusable,
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transient: opts.Transient,
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hasControlledBounds: hasControlledBounds,
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highlightOnFocus: opts.HighlightOnFocus,
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needsRerenderOnWidthChange: opts.NeedsRerenderOnWidthChange,
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needsRerenderOnHeightChange: opts.NeedsRerenderOnHeightChange,
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ParentContextMgr: &ParentContextMgr{},
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viewTrait: viewTrait,
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}
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}
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func (self *BaseContext) GetOptionsMap() map[string]string {
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if self.onGetOptionsMap != nil {
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return self.onGetOptionsMap()
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}
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return nil
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}
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func (self *BaseContext) SetWindowName(windowName string) {
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self.windowName = windowName
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}
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func (self *BaseContext) GetWindowName() string {
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return self.windowName
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}
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func (self *BaseContext) GetViewName() string {
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// for the sake of the global context which has no view
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if self.view == nil {
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return ""
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}
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return self.view.Name()
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}
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func (self *BaseContext) GetInputViewName() string {
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return self.GetViewName()
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}
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func (self *BaseContext) GetView() *gocui.View {
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return self.view
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}
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func (self *BaseContext) GetViewTrait() types.IViewTrait {
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return self.viewTrait
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}
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func (self *BaseContext) GetKind() types.ContextKind {
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return self.kind
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}
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func (self *BaseContext) GetKey() types.ContextKey {
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return self.key
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}
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func (self *BaseContext) GetKeybindings(opts types.KeybindingsOpts) []*types.Binding {
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bindings := make([]*types.Binding, 0, len(self.keybindingsFns))
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for i := range self.keybindingsFns {
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// the first binding in the bindings array takes precedence but we want the
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// last keybindingsFn to take precedence to we add them in reverse
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bindings = append(bindings, self.keybindingsFns[len(self.keybindingsFns)-1-i](opts)...)
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}
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return bindings
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}
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func (self *BaseContext) AddKeybindingsFn(fn types.KeybindingsFn) {
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self.keybindingsFns = append(self.keybindingsFns, fn)
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}
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func (self *BaseContext) AddMouseKeybindingsFn(fn types.MouseKeybindingsFn) {
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self.mouseKeybindingsFns = append(self.mouseKeybindingsFns, fn)
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}
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func (self *BaseContext) ClearAllAttachedControllerFunctions() {
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self.keybindingsFns = nil
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self.mouseKeybindingsFns = nil
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self.onFocusFns = nil
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self.onFocusLostFns = nil
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self.onQuitFns = nil
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self.onDoubleClickFn = nil
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self.onClickFn = nil
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self.onClickFocusedMainViewFn = nil
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self.onRenderToMainFn = nil
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}
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func (self *BaseContext) AddOnDoubleClickFn(fn func() error) {
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if fn != nil {
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if self.onDoubleClickFn != nil {
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panic("only one controller is allowed to set an onDoubleClickFn")
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}
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self.onDoubleClickFn = fn
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}
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}
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func (self *BaseContext) AddOnClickFn(fn func(opts gocui.ViewMouseBindingOpts) error) {
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if fn != nil {
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if self.onClickFn != nil {
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panic("only one controller is allowed to set an onClickFn")
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}
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self.onClickFn = fn
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}
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}
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func (self *BaseContext) AddOnClickFocusedMainViewFn(fn onClickFocusedMainViewFn) {
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if fn != nil {
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if self.onClickFocusedMainViewFn != nil {
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panic("only one controller is allowed to set an onClickFocusedMainViewFn")
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}
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self.onClickFocusedMainViewFn = fn
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}
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}
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func (self *BaseContext) GetOnDoubleClick() func() error {
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return self.onDoubleClickFn
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}
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func (self *BaseContext) GetOnClick() func(opts gocui.ViewMouseBindingOpts) error {
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return self.onClickFn
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}
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func (self *BaseContext) GetOnClickFocusedMainView() onClickFocusedMainViewFn {
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return self.onClickFocusedMainViewFn
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}
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func (self *BaseContext) AddOnRenderToMainFn(fn func()) {
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if fn != nil {
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if self.onRenderToMainFn != nil {
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panic("only one controller is allowed to set an onRenderToMainFn")
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}
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self.onRenderToMainFn = fn
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}
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}
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func (self *BaseContext) AddOnFocusFn(fn onFocusFn) {
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if fn != nil {
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self.onFocusFns = append(self.onFocusFns, fn)
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}
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}
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func (self *BaseContext) AddOnFocusLostFn(fn onFocusLostFn) {
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if fn != nil {
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self.onFocusLostFns = append(self.onFocusLostFns, fn)
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}
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}
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func (self *BaseContext) AddOnQuitFn(fn func()) {
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if fn != nil {
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self.onQuitFns = append(self.onQuitFns, fn)
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}
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}
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func (self *BaseContext) GetMouseKeybindings(opts types.KeybindingsOpts) []*gocui.ViewMouseBinding {
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bindings := make([]*gocui.ViewMouseBinding, 0, len(self.mouseKeybindingsFns))
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for i := range self.mouseKeybindingsFns {
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// the first binding in the bindings array takes precedence but we want the
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// last keybindingsFn to take precedence to we add them in reverse
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bindings = append(bindings, self.mouseKeybindingsFns[len(self.mouseKeybindingsFns)-1-i](opts)...)
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}
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return bindings
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}
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func (self *BaseContext) IsFocusable() bool {
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return self.focusable
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}
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func (self *BaseContext) IsTransient() bool {
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return self.transient
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}
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func (self *BaseContext) HasControlledBounds() bool {
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return self.hasControlledBounds
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}
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func (self *BaseContext) NeedsRerenderOnWidthChange() types.NeedsRerenderOnWidthChangeLevel {
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return self.needsRerenderOnWidthChange
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}
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func (self *BaseContext) NeedsRerenderOnHeightChange() bool {
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return self.needsRerenderOnHeightChange
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}
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func (self *BaseContext) Title() string {
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return ""
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}
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func (self *BaseContext) TotalContentHeight() int {
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return self.view.ViewLinesHeight()
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}
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