jesseduffield.lazygit/pkg/gui/context/patch_explorer_context.go
Stefan Haller 44ad36bb39 Add type assertions for all searchable contexts
We want to add an additional method to ISearchableContext later in this branch,
and this will make sure that we don't forget to implement it in any concrete
context.
2024-06-23 11:43:12 +02:00

145 lines
3.5 KiB
Go

package context
import (
"github.com/jesseduffield/gocui"
"github.com/jesseduffield/lazygit/pkg/gui/patch_exploring"
"github.com/jesseduffield/lazygit/pkg/gui/types"
deadlock "github.com/sasha-s/go-deadlock"
)
type PatchExplorerContext struct {
*SimpleContext
*SearchTrait
state *patch_exploring.State
viewTrait *ViewTrait
getIncludedLineIndices func() []int
c *ContextCommon
mutex *deadlock.Mutex
}
var (
_ types.IPatchExplorerContext = (*PatchExplorerContext)(nil)
_ types.ISearchableContext = (*PatchExplorerContext)(nil)
)
func NewPatchExplorerContext(
view *gocui.View,
windowName string,
key types.ContextKey,
getIncludedLineIndices func() []int,
c *ContextCommon,
) *PatchExplorerContext {
ctx := &PatchExplorerContext{
state: nil,
viewTrait: NewViewTrait(view),
c: c,
mutex: &deadlock.Mutex{},
getIncludedLineIndices: getIncludedLineIndices,
SimpleContext: NewSimpleContext(NewBaseContext(NewBaseContextOpts{
View: view,
WindowName: windowName,
Key: key,
Kind: types.MAIN_CONTEXT,
Focusable: true,
HighlightOnFocus: true,
})),
SearchTrait: NewSearchTrait(c),
}
ctx.GetView().SetOnSelectItem(ctx.SearchTrait.onSelectItemWrapper(
func(selectedLineIdx int) error {
ctx.GetMutex().Lock()
defer ctx.GetMutex().Unlock()
return ctx.NavigateTo(ctx.c.IsCurrentContext(ctx), selectedLineIdx)
}),
)
return ctx
}
func (self *PatchExplorerContext) IsPatchExplorerContext() {}
func (self *PatchExplorerContext) GetState() *patch_exploring.State {
return self.state
}
func (self *PatchExplorerContext) SetState(state *patch_exploring.State) {
self.state = state
}
func (self *PatchExplorerContext) GetViewTrait() types.IViewTrait {
return self.viewTrait
}
func (self *PatchExplorerContext) GetIncludedLineIndices() []int {
return self.getIncludedLineIndices()
}
func (self *PatchExplorerContext) RenderAndFocus(isFocused bool) error {
self.setContent(isFocused)
self.FocusSelection()
self.c.Render()
return nil
}
func (self *PatchExplorerContext) Render(isFocused bool) error {
self.setContent(isFocused)
self.c.Render()
return nil
}
func (self *PatchExplorerContext) Focus() error {
self.FocusSelection()
self.c.Render()
return nil
}
func (self *PatchExplorerContext) setContent(isFocused bool) {
self.GetView().SetContent(self.GetContentToRender(isFocused))
}
func (self *PatchExplorerContext) FocusSelection() {
view := self.GetView()
state := self.GetState()
_, viewHeight := view.Size()
bufferHeight := viewHeight - 1
_, origin := view.Origin()
numLines := view.LinesHeight()
newOriginY := state.CalculateOrigin(origin, bufferHeight, numLines)
_ = view.SetOriginY(newOriginY)
startIdx, endIdx := state.SelectedRange()
// As far as the view is concerned, we are always selecting a range
view.SetRangeSelectStart(startIdx)
view.SetCursorY(endIdx - newOriginY)
}
func (self *PatchExplorerContext) GetContentToRender(isFocused bool) string {
if self.GetState() == nil {
return ""
}
return self.GetState().RenderForLineIndices(isFocused, self.GetIncludedLineIndices())
}
func (self *PatchExplorerContext) NavigateTo(isFocused bool, selectedLineIdx int) error {
self.GetState().SetLineSelectMode()
self.GetState().SelectLine(selectedLineIdx)
return self.RenderAndFocus(isFocused)
}
func (self *PatchExplorerContext) GetMutex() *deadlock.Mutex {
return self.mutex
}