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Each command a side panel handles in the focused main view needed its own delegation channel: a HasKeybindings getter, an IBaseContext Add method, a BaseContext field + getter, a baseController nil default, and an attach.go registration — roughly five touch points per command. With three commands (click, stage, toggle-patch) that was already a lot of boilerplate, and it doesn't scale to the discard / copy commands coming next. Replace the three channels with one: a side panel exposes a single FocusedMainViewActions interface via GetFocusedMainViewActions (nil when its diff offers no actions), and the controllers implement that interface directly. The stage and toggle-patch handlers, already unified to a plain error return, become one PrimaryAction method whose meaning is the panel's business (stage for the files panel, patch toggle for the commit panels); the click handler becomes OnClick. MainViewController is now a thin dispatcher: fetch the actions from the panel beneath, call the method. Adding a command is now one interface method, an implementation in the two or three controllers, and a keybinding — no plumbing. The toggle-patch channel did double duty as the "this panel builds a custom patch" signal for the inclusion gutter (shown only beneath a patch-building panel, not the staging files panel). Collapsing the channels removes that proxy, so make the classification explicit on DiffMainViewContext, whose marker method now returns a DiffMainViewType (none / staging / patch-building) instead of being a bare marker. The gutter shows only beneath a panel whose type is patch-building (commit files, local commits, sub-commits, stash). Behavior-preserving. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
45 lines
971 B
Go
45 lines
971 B
Go
package controllers
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import (
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"github.com/jesseduffield/lazygit/pkg/gocui"
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"github.com/jesseduffield/lazygit/pkg/gui/types"
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)
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type baseController struct{}
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func (self *baseController) GetKeybindings(opts types.KeybindingsOpts) []*types.Binding {
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return nil
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}
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func (self *baseController) GetMouseKeybindings(opts types.KeybindingsOpts) []*gocui.ViewMouseBinding {
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return nil
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}
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func (self *baseController) GetOnDoubleClick() func() error {
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return nil
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}
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func (self *baseController) GetFocusedMainViewActions() types.FocusedMainViewActions {
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return nil
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}
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func (self *baseController) GetOnClick() func(opts gocui.ViewMouseBindingOpts) error {
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return nil
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}
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func (self *baseController) GetOnRenderToMain() func() {
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return nil
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}
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func (self *baseController) GetOnFocus() func(types.OnFocusOpts) {
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return nil
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}
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func (self *baseController) GetOnFocusLost() func(types.OnFocusLostOpts) {
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return nil
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}
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func (self *baseController) GetOnQuit() func() {
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return nil
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}
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