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Copy the outgoing view's content into the target view (the flicker- prevention step) before queuing the render task, rather than after. The task writes the fresh content from a worker goroutine, so with the old order the worker write races the UI-thread copy, and the copy can land last and clobber the fresh content with stale output. This is only needed while view writes happen concurrently. Once view writes are serialized on the UI thread and the view write-mutex goes away, the synchronous copy always precedes the FIFO-queued write regardless of order, so the reorder becomes unnecessary. No code comment is added for it, since that comment would be obsoleted by that work and likely left behind.
138 lines
3.6 KiB
Go
138 lines
3.6 KiB
Go
package gui
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import (
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"github.com/jesseduffield/lazygit/pkg/gocui"
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"github.com/jesseduffield/lazygit/pkg/gui/types"
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)
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func (gui *Gui) runTaskForView(view *gocui.View, task types.UpdateTask) error {
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switch v := task.(type) {
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case *types.RenderStringTask:
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return gui.newStringTask(view, v.Str)
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case *types.RenderStringWithoutScrollTask:
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return gui.newStringTaskWithoutScroll(view, v.Str)
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case *types.RenderStringWithScrollTask:
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return gui.newStringTaskWithScroll(view, v.Str, v.OriginX, v.OriginY)
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case *types.RunCommandTask:
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return gui.newCmdTask(view, v.Cmd, v.Prefix)
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case *types.RunPtyTask:
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return gui.newPtyTask(view, v.Cmd, v.Prefix)
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}
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return nil
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}
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func (gui *Gui) moveMainContextPairToTop(pair types.MainContextPair) {
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gui.moveMainContextToTop(pair.Main)
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if pair.Secondary != nil {
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gui.moveMainContextToTop(pair.Secondary)
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}
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}
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func (gui *Gui) moveMainContextToTop(context types.Context) {
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gui.helpers.Window.SetWindowContext(context)
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view := context.GetView()
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topView := gui.helpers.Window.TopViewInWindow(context.GetWindowName(), true)
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if topView != nil && topView != view {
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// We need to copy the content to avoid a flicker effect: If we're flicking
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// through files in the files panel, we use a different view to render the
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// files vs the directories, and if you select dir A, then file B, then dir
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// C, you'll briefly see dir A's contents again before the view is updated.
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// So here we're copying the content from the top window to avoid that
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// flicker effect.
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gui.g.CopyContent(topView, view)
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if err := gui.g.SetViewOnTopOf(view.Name(), topView.Name()); err != nil {
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gui.Log.Error(err)
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}
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}
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}
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func (gui *Gui) RefreshMainView(opts *types.ViewUpdateOpts, context types.Context) {
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view := context.GetView()
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if opts.Title != "" {
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view.Title = opts.Title
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}
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view.Subtitle = opts.SubTitle
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if err := gui.runTaskForView(view, opts.Task); err != nil {
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gui.c.Log.Error(err)
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}
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}
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func (gui *Gui) normalMainContextPair() types.MainContextPair {
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return types.NewMainContextPair(
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gui.State.Contexts.Normal,
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gui.State.Contexts.NormalSecondary,
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)
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}
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func (gui *Gui) stagingMainContextPair() types.MainContextPair {
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return types.NewMainContextPair(
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gui.State.Contexts.Staging,
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gui.State.Contexts.StagingSecondary,
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)
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}
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func (gui *Gui) patchBuildingMainContextPair() types.MainContextPair {
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return types.NewMainContextPair(
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gui.State.Contexts.CustomPatchBuilder,
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gui.State.Contexts.CustomPatchBuilderSecondary,
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)
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}
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func (gui *Gui) mergingMainContextPair() types.MainContextPair {
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return types.NewMainContextPair(
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gui.State.Contexts.MergeConflicts,
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nil,
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)
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}
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func (gui *Gui) allMainContextPairs() []types.MainContextPair {
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return []types.MainContextPair{
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gui.normalMainContextPair(),
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gui.stagingMainContextPair(),
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gui.patchBuildingMainContextPair(),
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gui.mergingMainContextPair(),
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}
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}
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func (gui *Gui) refreshMainViews(opts types.RefreshMainOpts) {
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// need to reset scroll positions of all other main views
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for _, pair := range gui.allMainContextPairs() {
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if pair.Main != opts.Pair.Main {
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pair.Main.GetView().SetOrigin(0, 0)
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}
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if pair.Secondary != nil && pair.Secondary != opts.Pair.Secondary {
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pair.Secondary.GetView().SetOrigin(0, 0)
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}
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}
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gui.moveMainContextPairToTop(opts.Pair)
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if opts.Main != nil {
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gui.RefreshMainView(opts.Main, opts.Pair.Main)
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}
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if opts.Secondary != nil {
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gui.RefreshMainView(opts.Secondary, opts.Pair.Secondary)
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} else if opts.Pair.Secondary != nil {
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opts.Pair.Secondary.GetView().Clear()
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}
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gui.splitMainPanel(opts.Secondary != nil)
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}
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func (gui *Gui) splitMainPanel(splitMainPanel bool) {
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gui.State.SplitMainPanel = splitMainPanel
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}
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