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A caller of ReadLines or ReadToEnd is told that the content it asked for has been read by the request's Then being called. A task that reaches the end of its input answers the requests still queued behind the one it was serving, but a task that is stopped drops them, and their callers wait for a callback that never comes. Pressing "/" in the focused main view opens the search prompt from such a callback, so if a re-render replaces the task at that moment the prompt never opens. Answering them as the read loop ends would leave a request handed over after that point unanswered, and there is a window for one. A caller reads the channel to send on, and can reach the send itself only once the loop has gone. So hand requests over through a queue instead. Asking whether a task is there and giving it the request are one step, as are taking the task away and handing back what it never answered; a request made in between goes back to the caller to answer. The queue is unbounded rather than a fixed-size channel, for the reasons gocui's userEventQueue is. Requests are handed over from the UI thread, where a blocking send would deadlock against the task waiting to be let go, and a fixed channel that fills up leaves only blocking, dropping, reordering or panicking to choose between. Co-authored-by: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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| gocui | ||
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| snake | ||
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