peco.peco/input.go
lestrrat 550d56c9a4
Merge pull request #622 from peco/rename-termbox
Replace Termbox (name references) with Tcell
2026-02-16 23:52:43 +09:00

101 lines
2.1 KiB
Go

package peco
import (
"time"
"context"
"github.com/lestrrat-go/pdebug"
"github.com/peco/peco/internal/keyseq"
)
func NewInput(state *Peco, am ActionMap, src chan Event) *Input {
return &Input{
actions: am,
evsrc: src,
state: state,
}
}
func (i *Input) Loop(ctx context.Context, cancel func()) error {
defer cancel()
for {
select {
case <-ctx.Done():
return nil
case ev, ok := <-i.evsrc:
if !ok {
return nil
}
if err := i.handleInputEvent(ctx, ev); err != nil {
return nil
}
}
}
}
func (i *Input) handleInputEvent(ctx context.Context, ev Event) error {
if pdebug.Enabled {
g := pdebug.Marker("event received from user: %#v", ev)
defer g.End()
}
switch ev.Type {
case EventError:
return nil
case EventResize:
i.state.Hub().SendDraw(ctx, nil)
return nil
case EventKey:
// ModAlt is a sequence of letters with a leading \x1b (=Esc).
// The terminal library doesn't differentiate this for us, so
// we workaround it by waiting (juuuust a few milliseconds) for
// extra key events. If no extra events arrive, it should be Esc
m := &i.mutex
// Smells like Esc or Alt. mod == nil checks for the presence
// of a previous timer
m.Lock()
if ev.Ch == 0 && ev.Key == 27 && i.mod == nil {
tmp := ev
i.modGen++
gen := i.modGen
i.mod = time.AfterFunc(50*time.Millisecond, func() {
m.Lock()
if i.modGen != gen {
// A subsequent key event already cancelled this timer.
// Stop() may have returned false (timer already fired),
// but the generation was bumped, so we must not execute.
m.Unlock()
return
}
i.mod = nil
m.Unlock()
i.state.Keymap().ExecuteAction(ctx, i.state, tmp)
})
m.Unlock()
return nil
}
m.Unlock()
// it doesn't look like this is Esc or Alt. If we have a previous
// timer, stop it because this is probably Alt+ this new key
m.Lock()
if i.mod != nil {
i.mod.Stop()
i.modGen++ // invalidate any pending timer callback
i.mod = nil
ev.Mod = keyseq.ModAlt
}
m.Unlock()
i.state.Keymap().ExecuteAction(ctx, i.state, ev)
return nil
}
return nil
}