* ci: update macos configurations to use latest version - add `macosx_deployment_target: 13.0` - update `macos-12` to `macos-latest` in job configurations - update `macos-12` to `macos-latest` in job configurations - update `macos-12` to `macos-latest` in job configurations * clippy: update function signatures related to panic handling - add github discussions and discord links to readme.md - update function signatures related to panic handling in main.rs * build: refactor build workflow for macos compatibility - update the `macosx_deployment_target` from `13.0` to `12.0` in the build workflow * feat: update macos deployment targets and system requirements - update `macosx_deployment_target` from `12.0` to `10.5` in build.yml - change `lsminimumsystemversion` from `12.0` to `10.5` in info.plist * chore: update macos deployment target and job configuration - update `macosx_deployment_target` from `10.5` to `10.11` - remove setting `macosx_deployment_target` to `10.11` in the macos job * refactor: refactor file io operations to improve efficiency - change the `make install` command to `sudo make install` * feat: update neovide macos app to support minimum system version `10.11` - update the minimum system version to `10.11` in info.plist for neovide macos app
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Neovide
This is a simple graphical user interface for Neovim (an aggressively refactored and updated Vim editor). Where possible there are some graphical improvements, but functionally it should act like the terminal UI.
To checkout all the cool features, installation instructions, configuration settings and much more, head on over to neovide.dev.
Screenshot of Neovide running on Windows
Author Notes
I've been using this as my daily driver since November 2019. It should be relatively stable, but I'm still working out some kinks and ironing out some cross platform issues. In general it should be usable at this point, and if it isn't I consider that a bug and appreciate a report in the issues! Any help and ideas are also greatly appreciated.
I'm also very interested in suggestions code quality/style wise when it comes to Rust. I'm pretty new to the language and appreciate any critiques that you might have to offer. I won't take all of them, but I promise to consider anything you might have to offer.
License
Licensed under MIT.